Offline 191.217.251.216:28015 checked 3d ago
ZONE | LOCAL TEST
Connect
srv = rust.server("191.217.251.216:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 191.217.251.216:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 17:24 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 135/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 12/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 23/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 10/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 19/200 |
Quick answers
From the figures on this page.
Player counts
How does ZONE | LOCAL TEST compare in the rankings?
Rank #11,541 on seven-day player hours for ZONE | LOCAL TEST, within the top 52% of all ranked servers.
How full does ZONE | LOCAL TEST run?
Offline now for ZONE | LOCAL TEST, with the last sample 3 days 9 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server facts
What is the Rust version on ZONE | LOCAL TEST?
The build is Rust network protocol 2635 and build 168909 on Windows, run by ZONE | LOCAL TEST. Steam updates your game for you, but the protocol must match to join.
How reliable is ZONE | LOCAL TEST, and is it online now?
Offline now for ZONE | LOCAL TEST, last seen 3 days 9 hours ago. 0 of 72 hours up over the last 3 full days, or 0%. Its earliest recorded date in Rust Data is 25 October 2026.
In which location is ZONE | LOCAL TEST hosted?
There is no region published for ZONE | LOCAL TEST. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 191.217.251.216:28015 is its address.
Map and rules
Which rules apply on ZONE | LOCAL TEST, and what settings?
You will not find a gather rate in the string ZONE | LOCAL TEST. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on ZONE | LOCAL TEST?
The game generates its map: procedural, on ZONE | LOCAL TEST.
Wipe data
On what schedule does ZONE | LOCAL TEST wipe?
Too few wipes are on record for ZONE | LOCAL TEST to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 3 days 10 hours ago.
Tags and filters
Which lists on Rust Data hold ZONE | LOCAL TEST, and which filters?
These Rust Data lists include ZONE | LOCAL TEST: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on ZONE | LOCAL TEST?
Read by the game's server browser, the tags ZONE | LOCAL TEST publishes are: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into ZONE | LOCAL TEST?
In Rust, F1 opens the console: type client.connect 191.217.251.216:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.