Online EU 192.121.44.102:28016 checked 9m ago
[EU/SWE] Playstar - SOLO - HARDCORE
Connect
srv = rust.server("192.121.44.102:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 15d 4h | Thu 12 Nov, 16:40 UTC | wipe |
| 2 | 36d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 3 | 43d 4h | Thu 10 Dec, 16:40 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 16:40 UTC12d ago | 7 | NaN | running | 1 |
| 1 | Thu 1 Oct, 22:04 UTC FW26d ago | 8 | halved by day 5 | 13.8 days | 0 |
| 2 | Thu 17 Sep, 16:35 UTC40d ago | 5 | held half | 14.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3600 · seed 0- map
- Procedural Map
- size
- 3600
- seed
- –
Server
srv.info()- address
- 192.121.44.102:28016
- region
- EU
- max players
- 50
- group limit
- teams off
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 16:40 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 175/200 |
| 1 | Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 149 on average | 54/100 |
| 2 | Rusty Moose |EU Biweekly| | EU · groups of 12+ · biweekly · 35 on average | 24/200 |
| 3 | Rustoria.co - EU Medium | EU · groups of 12+ · biweekly · 25 on average | 7/200 |
| 4 | РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 | EU · groups of 8+ · biweekly · 20 on average | 7/200 |
| 5 | Rustopia.gg - EU Medium | EU · groups of 12+ · biweekly · 19 on average | 12/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [EU/SWE] Playstar - SOLO - HARDCORE rank?
Player hours over the last seven days: #1,959 for [EU/SWE] Playstar - SOLO - HARDCORE, #762 in Europe, within the top 9% of the ranked set.
How many players does [EU/SWE] Playstar - SOLO - HARDCORE hold at once?
The sample now reads 1 players for [EU/SWE] Playstar - SOLO - HARDCORE, out of 50 slots. Over the last seven days it averaged 2 players and peaked at 8. Peak hour in the last 48 hours: 17:00 UTC, mean 6 players.
About the server
What does performance look like on [EU/SWE] Playstar - SOLO - HARDCORE?
Server fps over the last 48 hours averages 59; the floor is 55. Entity numbers reached 84,444, and that includes buildings, deployables and the rest. The memory field tops out at 2,654 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does [EU/SWE] Playstar - SOLO - HARDCORE run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [EU/SWE] Playstar - SOLO - HARDCORE. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EU/SWE] Playstar - SOLO - HARDCORE, and is it up?
[EU/SWE] Playstar - SOLO - HARDCORE reports itself online at the current refresh. A restart about 7 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does [EU/SWE] Playstar - SOLO - HARDCORE run from?
The EU tag is what [EU/SWE] Playstar - SOLO - HARDCORE uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 192.121.44.102:28016.
Map and rules
What rules and settings are recorded for [EU/SWE] Playstar - SOLO - HARDCORE?
No gather rate appears in the name: [EU/SWE] Playstar - SOLO - HARDCORE. No group limit is published. Recorded as hardcore, Facepunch at its most unforgiving. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The plugin count is Oxide. Joining requires Rust's premium status. VAC is running: Valve's anti-cheat is on.
Which map has [EU/SWE] Playstar - SOLO - HARDCORE selected?
Size 3,600, procedural: the game generates it on [EU/SWE] Playstar - SOLO - HARDCORE.
Wipe schedule
When does [EU/SWE] Playstar - SOLO - HARDCORE wipe, and how often?
The wipe rhythm for [EU/SWE] Playstar - SOLO - HARDCORE is every 4 weeks on Thursday at 16:40 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 12 days 19 hours ago. A fortnightly wipe schedule is published in its tags.
What is wipe day on [EU/SWE] Playstar - SOLO - HARDCORE like?
The average peak over recent wipes is 7 players. Peak population on the latest wipe came 20 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 5.
Lists and tags
Which lists on Rust Data hold [EU/SWE] Playstar - SOLO - HARDCORE, and which filters?
On Rust Data, [EU/SWE] Playstar - SOLO - HARDCORE appears in these lists: EU Rust servers and Rust community servers, unfiltered. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings do the tags on [EU/SWE] Playstar - SOLO - HARDCORE hold?
The game's server browser reads these tags from [EU/SWE] Playstar - SOLO - HARDCORE: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): 50 slots in total; ts0 (Group limit): The team system is off; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Wipes run on a two-week cycle; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into [EU/SWE] Playstar - SOLO - HARDCORE?
The manual route: launch Rust, F1, then client.connect 192.121.44.102:28016. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Joining requires Rust's premium status. You will find its website at https://discord.com/invite/gxJm7Pv.
