Rust Data

rustdata.spaceservers192.157.227.216:28017.ipynb

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Offline 192.157.227.216:28015 checked 1d ago

Server staging

Connect

srv = rust.server("192.157.227.216:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak 1
rank #13,042 # top 59%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct14 Oct19 Oct30 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:18 UTC FW28d ago 1 NaN running 1
1 Thu 1 Oct, 07:52 UTC28d ago 1 NaN 0.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
192.157.227.216:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 07:52 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average54/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average91/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average276/300
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average13/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average355/375
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average278/300

Quick answers

From the figures on this page.

Player counts

How does Server staging compare in the rankings?

Player hours over seven days put Server staging at #13,042, in the top 59% of the ranked set.

How full does Server staging run?

The current row shows Server staging offline; the last response was 33 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 1 players.

About the server

Which Rust version is Server staging on?

Rust network protocol 2635 and build 169545 on Windows is what Server staging runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Server staging, and is it up?

Offline now for Server staging, last seen 33 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Server staging sit?

No region is published by Server staging. Rust Data does not look up where the machine stands; it shows where a server says it is. 192.157.227.216:28015 is its address.

Map and rules

What rules and settings are recorded for Server staging?

No gather rate appears in the name: Server staging. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

What is the map on Server staging?

Server staging runs a procedural map, which the game generates.

Wipe data

On what schedule does Server staging wipe?

A rhythm cannot be read from the wipes of Server staging on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 28 days 18 hours ago.

On Server staging, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold Server staging, and which filters?

The Rust Data lists that Server staging fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Server staging?

Read by the game's server browser, the tags Server staging publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169545 (Build): Build number: 169545; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Server staging?

Enter client.connect 192.157.227.216:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs169545,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169545
Build Build number: 169545.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,472 players 11,703 servers online