Online 192.99.75.110:24386 checked 14m ago
zombie land 2x no offline
Connect
srv = rust.server("192.99.75.110:24387")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 16:24 UTC28d ago | 3 | NaN | running | 0 |
| 1 | Wed 30 Sep, 18:38 UTC29d ago | 3 | NaN | 0.9 days | 2 |
| 2 | Tue 29 Sep, 22:40 UTC30d ago | 3 | NaN | 0.8 days | 1 |
| 3 | Tue 29 Sep, 06:13 UTC30d ago | 2 | NaN | 0.7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1234567
- map
- Procedural Map
- size
- 3500
- seed
- 1234567
Server
srv.info()- address
- 192.99.75.110:24386
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:51 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 802 on average | 216/250 |
| 1 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 630 on average | 560/600 |
| 2 | EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 357 on average | 235/270 |
| 3 | Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 357 on average | 117/150 |
| 4 | Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 340 on average | 170/210 |
| 5 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 321 on average | 15/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does zombie land 2x no offline rank?
Player hours over seven days put zombie land 2x no offline at #14,295, in the top 64% of the ranked set.
What population does zombie land 2x no offline carry?
Current row: 0 players on zombie land 2x no offline, against 20 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on zombie land 2x no offline?
Averaged over 48 hours: 196 server fps, never under 141. Entity numbers reached 76,176, and that includes buildings, deployables and the rest. The memory field tops out at 4,128 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does zombie land 2x no offline run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by zombie land 2x no offline. Steam updates your game for you, but the protocol must match to join.
Is zombie land 2x no offline up, and what does its uptime show?
zombie land 2x no offline reports itself online at the current refresh. The uptime it reports puts the last restart about 2 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 29 September 2026.
Where does zombie land 2x no offline sit?
For zombie land 2x no offline, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 192.99.75.110:24386.
Map and rules
Which settings and rules does zombie land 2x no offline run?
Gather sits at 2x, read from the server's own name: zombie land 2x no offline. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on zombie land 2x no offline?
Size 3,500, seed 1234567: the procedural map on zombie land 2x no offline, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does zombie land 2x no offline wipe, and on what schedule?
zombie land 2x no offline wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 28 days 6 hours ago, and that is the one in play.
What is wipe day on zombie land 2x no offline like?
Across recent wipes the busiest point averaged 3 players. 1 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain zombie land 2x no offline?
The Rust Data lists that zombie land 2x no offline fits are: Modded Rust servers, 2x Rust servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the server tags on zombie land 2x no offline?
Read by the game's server browser, the tags zombie land 2x no offline publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join zombie land 2x no offline?
The manual route: launch Rust, F1, then client.connect 192.99.75.110:24386. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.