Offline 193.109.144.94:28015 checked 4d ago
IGOR's Home Server
Connect
srv = rust.server("193.109.144.94:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 17:53 UTC25d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 20:32 UTC25d ago | 1 | NaN | 0.9 days | 0 |
| 2 | Sat 3 Oct, 12:49 UTC26d ago | 1 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1234567
- map
- Procedural Map
- size
- 4500
- seed
- 1234567
Server
srv.info()- address
- 193.109.144.94:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 17:53 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 336/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 437/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 970/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 47/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 985/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 61/250 |
Quick answers
From the figures on this page.
Player counts
How does IGOR's Home Server compare in the rankings?
Rank #10,324 on seven-day player hours for IGOR's Home Server, within the top 46% of all ranked servers.
What population does IGOR's Home Server carry?
The current row shows IGOR's Home Server offline; the last response was 4 days 23 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
Which Rust version is IGOR's Home Server on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by IGOR's Home Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is IGOR's Home Server, and is it up?
Offline now for IGOR's Home Server, last seen 4 days 23 hours ago. Uptime of 2% across the last 7 full days: 4 hours of 168. Rust Data logged it first on 30 September 2026.
Which location does IGOR's Home Server run from?
There is no region published for IGOR's Home Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 193.109.144.94:28015 is its address.
Rules, settings, map
Which rules apply on IGOR's Home Server, and what settings?
You will not find a gather rate in the string IGOR's Home Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has IGOR's Home Server selected?
The game generates the map on IGOR's Home Server: procedural, size 4,500, seed 1234567. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does IGOR's Home Server wipe?
No next wipe can be predicted for IGOR's Home Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 25 days ago.
On IGOR's Home Server, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does IGOR's Home Server appear among Rust Data lists and filters?
On Rust Data, IGOR's Home Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on IGOR's Home Server?
The game's server browser reads these tags from IGOR's Home Server: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): Slot count: 500; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into IGOR's Home Server?
Enter client.connect 193.109.144.94:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.