Online EU 193.135.10.247:15114 checked 10m ago
devT0815
Connect
srv = rust.server("193.135.10.247:15115")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 14% of all ranked servers, top 41% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:15 UTC FW28d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2019754195
- map
- Procedural Map
- size
- 4000
- seed
- 2019754195
Server
srv.info()- address
- 193.135.10.247:15114
- region
- EU
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:15 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149/225 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 51/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 138/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16/1000 |
Quick answers
From the figures on this page.
Population data
What position does devT0815 take in the server rankings?
Player hours over the last seven days: #3,182 for devT0815, #1,198 in Europe, within the top 14% of the ranked set.
How many players does devT0815 hold at once?
Current row: 3 players on devT0815, against 20 slots. Over the last seven days it averaged 1 players and peaked at 4. Peak hour in the last 48 hours: 18:00 UTC, mean 3 players.
Server data
How smoothly does devT0815 run?
The 48-hour average is 47 server fps, with a low of 30. The entity count peaked at 99,825, covering buildings, deployables and the rest of the world. A high of 2,737 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is devT0815 on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by devT0815. Steam updates your game for you, but the protocol must match to join.
How reliable is devT0815, and is it online now?
The current sample puts devT0815 online. Count back 3 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does devT0815 sit?
The EU tag is what devT0815 uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 193.135.10.247:15114.
Rules, settings, map
Which rules apply on devT0815, and what settings?
The name devT0815 carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on devT0815?
The game generates the map on devT0815: procedural, size 4,000, seed 2019754195. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does devT0815 wipe?
The only wipe devT0815 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 28 days 2 hours ago.
What is wipe day on devT0815 like?
Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 25 hours in.
Tags and filters
Which Rust Data filters and lists contain devT0815?
These Rust Data lists include devT0815: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on devT0815 hold?
Read by the game's server browser, the tags devT0815 publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into devT0815?
Enter client.connect 193.135.10.247:15114 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.