Rust Data

rustdata.spaceservers193.138.245.198:28016.ipynb

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Offline 193.138.245.198:28015 checked 15d ago

LOCAL TEST SERVER - NO EAC

pve

Connect

srv = rust.server("193.138.245.198:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/4 # 25% full
7-day average 0 # peak –
rank #12,928 # top 60%
last wipe 22d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
193.138.245.198:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 17:40 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average35/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 31 on average38/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average22/200
3[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average14/150
4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average12/200
5JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 15 on average5/200

Quick answers

From the figures on this page.

Population

How does LOCAL TEST SERVER - NO EAC compare in the rankings?

Over the last seven days LOCAL TEST SERVER - NO EAC sits at #12,928 on player hours, in the top 60% of ranked servers.

How many players does LOCAL TEST SERVER - NO EAC hold at once?

Offline now for LOCAL TEST SERVER - NO EAC, with the last sample 15 days 1 hours ago.

About the server

What is the Rust version on LOCAL TEST SERVER - NO EAC?

Version Rust network protocol 2634 and build 166652 on Windows is reported by LOCAL TEST SERVER - NO EAC. Joining needs the same protocol on your game; Steam handles the update.

How reliable is LOCAL TEST SERVER - NO EAC, and is it online now?

The latest sample has LOCAL TEST SERVER - NO EAC offline, with a last sighting 15 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 14 October 2026.

Which location does LOCAL TEST SERVER - NO EAC run from?

No region is published by LOCAL TEST SERVER - NO EAC. Rust Data does not look up where the machine stands; it shows where a server says it is. 193.138.245.198:28015 is its address.

Settings and map

Which settings and rules does LOCAL TEST SERVER - NO EAC run?

The name LOCAL TEST SERVER - NO EAC carries no gather rate. The group limit sits at the default of 8 players. Game mode pve, with this note: no combat between players. The server browser lists it under Community. Anti-cheat status: VAC off.

What is the map on LOCAL TEST SERVER - NO EAC?

A procedural map runs on LOCAL TEST SERVER - NO EAC, generated by the game.

Wipe data

When does LOCAL TEST SERVER - NO EAC wipe, and on what schedule?

A rhythm cannot be read from the wipes of LOCAL TEST SERVER - NO EAC on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 22 days 1 hours ago, and that is the one in play.

Tags, lists

Where does LOCAL TEST SERVER - NO EAC appear among Rust Data lists and filters?

These Rust Data lists include LOCAL TEST SERVER - NO EAC: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Which meanings do the tags on LOCAL TEST SERVER - NO EAC hold?

These tags are published by LOCAL TEST SERVER - NO EAC and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to LOCAL TEST SERVER - NO EAC?

The manual route: launch Rust, F1, then client.connect 193.138.245.198:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players The server lists 4 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,128 players 11,899 servers online