Offline 193.138.245.205:28015 checked 32d ago
LOCAL TEST SERVER
Connect
srv = rust.server("193.138.245.205:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 193.138.245.205:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Sep 2026, 12:24 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 55 on average | 17/200 |
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 32 on average | 26/200 |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 15/200 |
| 3 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 10/150 |
| 4 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 46/200 |
| 5 | [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 4/100 |
Quick answers
From the figures on this page.
Player counts
What position does LOCAL TEST SERVER take in the server rankings?
Rank #14,351 on seven-day player hours for LOCAL TEST SERVER, within the top 61% of all ranked servers.
How many players does LOCAL TEST SERVER hold at once?
LOCAL TEST SERVER returns no live count at this refresh, having last been seen 32 days 16 hours ago.
Server data
What is the Rust version on LOCAL TEST SERVER?
The build is Rust network protocol 2633 and build 165217 on Windows, run by LOCAL TEST SERVER. Joining needs the same protocol on your game; Steam handles the update.
How reliable is LOCAL TEST SERVER, and is it up?
The latest sample has LOCAL TEST SERVER offline, with a last sighting 32 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.
Where does LOCAL TEST SERVER sit?
No region is published by LOCAL TEST SERVER. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 193.138.245.205:28015.
Settings and map
Which rules apply on LOCAL TEST SERVER, and what settings?
No gather rate appears in the name: LOCAL TEST SERVER. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Community is its browser category. Anti-cheat status: VAC off.
Which map has LOCAL TEST SERVER selected?
A procedural map runs on LOCAL TEST SERVER, generated by the game.
Wipe schedule
When does LOCAL TEST SERVER wipe, and on what schedule?
Too few wipes are on record for LOCAL TEST SERVER to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 36 days ago.
Tags and filters
Which lists on Rust Data hold LOCAL TEST SERVER, and which filters?
On Rust Data, LOCAL TEST SERVER appears in these lists: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the server tags on LOCAL TEST SERVER?
Read by the game's server browser, the tags LOCAL TEST SERVER publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into LOCAL TEST SERVER?
In Rust, F1 opens the console: type client.connect 193.138.245.205:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.