Online 193.141.60.250:47831 checked 12m ago
BuildLab
Connect
srv = rust.server("193.141.60.250:47833")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 19:57 UTC7d ago | 1 | NaN | running | 1 |
| 1 | Fri 2 Oct, 16:57 UTC26d ago | 1 | held half | 19.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 193.141.60.250:47831
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 20:02 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 246/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 61/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 42/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 5/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 45/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 31/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does BuildLab rank?
Over the last seven days BuildLab sits at #9,819 on player hours, in the top 44% of ranked servers.
How many players does BuildLab hold at once?
BuildLab reports 0 players at this refresh, with 4 slots configured. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.
Server facts
What is the Rust version on BuildLab?
The build is Rust network protocol 2635 and build 168909 on Windows, run by BuildLab. The protocol has to match before you can join, and Steam does the updating.
How reliable is BuildLab, and is it online now?
BuildLab reports itself online at the current refresh. Over the last 7 full days the hours up number 6 of 168, 4%. Rust Data logged it first on 27 September 2026.
Where does BuildLab sit?
For BuildLab, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 193.141.60.250:47831 is its address.
Settings and map
What rules and settings are recorded for BuildLab?
The name BuildLab carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has BuildLab selected?
BuildLab runs a procedural map, which the game generates.
Wipe data
When does BuildLab wipe, and on what schedule?
The record for BuildLab holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 7 days 18 hours ago, and that is the one in play.
What is wipe day on BuildLab like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Which Rust Data filters and lists contain BuildLab?
These Rust Data lists include BuildLab: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on BuildLab?
The game's server browser reads these tags from BuildLab: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into BuildLab?
Enter client.connect 193.141.60.250:47831 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.