Online 193.192.59.248:28400 checked 10m ago
Backyard
Connect
srv = rust.server("193.192.59.248:28415")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:34 UTC FW28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 2147483647
- map
- Procedural Map
- size
- 3500
- seed
- 2147483647
Server
srv.info()- address
- 193.192.59.248:28400
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:34 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 159/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 188/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 587/675 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 35/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 681/775 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 554/625 |
Quick answers
From the figures on this page.
Player counts
What position does Backyard take in the server rankings?
Rank #15,276 on seven-day player hours for Backyard, within the top 69% of all ranked servers.
How full does Backyard run?
Backyard reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Backyard?
Server fps over the last 48 hours averages 10; the floor is 5. Buildings, deployables and all else in the world took the count as high as 74,772 entities. A high of 1,933 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Backyard?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Backyard. The protocol has to match before you can join, and Steam does the updating.
Is Backyard up, and what does its uptime show?
Online is the state at the latest refresh for Backyard. The uptime it reports puts the last restart about 5 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does Backyard run from?
There is no region published for Backyard. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 193.192.59.248:28400.
Rules, settings, map
Which rules apply on Backyard, and what settings?
You will not find a gather rate in the string Backyard. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has Backyard loaded?
The game generates the map on Backyard: procedural, size 3,500, seed 2147483647. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Backyard wipe, and how often?
The only wipe Backyard takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 28 days 4 hours ago.
What is wipe day on Backyard like?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold Backyard, and which filters?
On Rust Data, Backyard appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Backyard hold?
The game's server browser reads these tags from Backyard: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Backyard?
The manual route: launch Rust, F1, then client.connect 193.192.59.248:28400. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.