Rust Data

rustdata.spaceservers193.233.134.184:29117.ipynb

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Offline 193.233.134.184:29115 checked 24d ago

RandomRaids-Isolated-DEV

Connect

srv = rust.server("193.233.134.184:29117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,986 # top 71%
last wipe 24d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 12:40 UTC24d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
193.233.134.184:29115
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 12:40 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 472 on average67/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average90/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average196/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average5/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average244/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 259 on average375/375

Quick answers

From the figures on this page.

Population data

How does RandomRaids-Isolated-DEV compare in the rankings?

Player hours over seven days put RandomRaids-Isolated-DEV at #15,986, in the top 71% of the ranked set.

How full does RandomRaids-Isolated-DEV run?

The current row shows RandomRaids-Isolated-DEV offline; the last response was 24 days 16 hours ago.

Server facts

What Rust version does RandomRaids-Isolated-DEV run?

The build is Rust network protocol 2634 and build 166494 on Linux, run by RandomRaids-Isolated-DEV. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RandomRaids-Isolated-DEV, and is it up?

Offline now for RandomRaids-Isolated-DEV, last seen 24 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 4 October 2026.

Where does RandomRaids-Isolated-DEV sit?

There is no region published for RandomRaids-Isolated-DEV. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 193.233.134.184:29115 is its address.

Map and rules

What rules and settings are recorded for RandomRaids-Isolated-DEV?

No gather rate appears in the name: RandomRaids-Isolated-DEV. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

What is the map on RandomRaids-Isolated-DEV?

RandomRaids-Isolated-DEV runs a procedural map, which the game generates.

Wipe data

When does RandomRaids-Isolated-DEV wipe, and on what schedule?

A rhythm cannot be read from the wipes of RandomRaids-Isolated-DEV on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 24 days 16 hours ago, and that is the one in play.

On RandomRaids-Isolated-DEV, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold RandomRaids-Isolated-DEV, and which filters?

On Rust Data, RandomRaids-Isolated-DEV appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RandomRaids-Isolated-DEV hold?

Read by the game's server browser, the tags RandomRaids-Isolated-DEV publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to RandomRaids-Isolated-DEV?

The manual route: launch Rust, F1, then client.connect 193.233.134.184:29115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players The server lists 0 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166494
Build Recorded game build: 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,053 players 11,621 servers online