Offline 193.233.254.96:28115 checked 2h ago
NNN-DEV-01
Connect
srv = rust.server("193.233.254.96:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 05:22 UTC27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 197777
- map
- Procedural Map
- size
- 2000
- seed
- 197777
Server
srv.info()- address
- 193.233.254.96:28115
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 05:22 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 392/425 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 472/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 979/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 57/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 989/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 27/250 |
Quick answers
From the figures on this page.
Population data
What position does NNN-DEV-01 take in the server rankings?
Player hours over seven days put NNN-DEV-01 at #15,341, in the top 69% of the ranked set.
How full does NNN-DEV-01 run?
Offline now for NNN-DEV-01, with the last sample 2 hours ago. Over the last seven days it averaged 0 players.
Server data
What does performance look like on NNN-DEV-01?
Averaged over 48 hours: 171 server fps, never under 106. Buildings, deployables and all else in the world took the count as high as 19,678 entities. The memory field tops out at 1,323 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is NNN-DEV-01 on?
The build is Rust network protocol 2634 and build 166494 on Linux, run by NNN-DEV-01. Steam updates your game for you, but the protocol must match to join.
Is NNN-DEV-01 up, and what does its uptime show?
Offline now for NNN-DEV-01, last seen 2 hours ago. A restart about 3 days 7 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is NNN-DEV-01 hosted?
There is no region published for NNN-DEV-01. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 193.233.254.96:28115 is its address.
Map and rules
What rules and settings are recorded for NNN-DEV-01?
No gather rate appears in the name: NNN-DEV-01. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has NNN-DEV-01 loaded?
The game generates the map on NNN-DEV-01: procedural, size 2,000, seed 197777. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does NNN-DEV-01 wipe, and on what schedule?
Too few wipes are on record for NNN-DEV-01 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 11 hours ago, and that is the one in play.
What is wipe day on NNN-DEV-01 like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.
Tags and filters
Which Rust Data filters and lists contain NNN-DEV-01?
On Rust Data, NNN-DEV-01 appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on NNN-DEV-01?
The game's server browser reads these tags from NNN-DEV-01: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into NNN-DEV-01?
The manual route: launch Rust, F1, then client.connect 193.233.254.96:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.