Rust Data

rustdata.spaceservers193.238.152.66:28016.ipynb

Run all rust-data · live

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Offline 193.238.152.66:28015 checked 40d ago

RELAY Local Playtest | Trio | 1.5x Build | Weekly

1.5x moddedcarbon

Connect

srv = rust.server("193.238.152.66:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,398 # no region published
last wipe 45d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
193.238.152.66:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
14 Sep 2026, 07:50 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average66/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average67/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average97/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average1/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average20/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average16/100

Quick answers

From the figures on this page.

Player counts

How does RELAY Local Playtest | Trio | 1.5x Build | Weekly compare in the rankings?

Rank #15,398 on seven-day player hours for RELAY Local Playtest | Trio | 1.5x Build | Weekly, within the top – of all ranked servers.

What population does RELAY Local Playtest | Trio | 1.5x Build | Weekly carry?

The current row shows RELAY Local Playtest | Trio | 1.5x Build | Weekly offline; the last response was 40 days 20 hours ago.

Server data

What Rust version does RELAY Local Playtest | Trio | 1.5x Build | Weekly run?

Rust network protocol 2633 and build 163794 on Windows is what RELAY Local Playtest | Trio | 1.5x Build | Weekly runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RELAY Local Playtest | Trio | 1.5x Build | Weekly, and is it online now?

Offline now for RELAY Local Playtest | Trio | 1.5x Build | Weekly, last seen 40 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 18 September 2026.

In which location is RELAY Local Playtest | Trio | 1.5x Build | Weekly hosted?

No region is published by RELAY Local Playtest | Trio | 1.5x Build | Weekly. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 193.238.152.66:28015.

Settings and map

Which rules apply on RELAY Local Playtest | Trio | 1.5x Build | Weekly, and what settings?

The name carries the figure: RELAY Local Playtest | Trio | 1.5x Build | Weekly runs 1.5x gather. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has RELAY Local Playtest | Trio | 1.5x Build | Weekly loaded?

A procedural map runs on RELAY Local Playtest | Trio | 1.5x Build | Weekly, generated by the game.

Wipes and dates

When does RELAY Local Playtest | Trio | 1.5x Build | Weekly wipe, and on what schedule?

A rhythm cannot be read from the wipes of RELAY Local Playtest | Trio | 1.5x Build | Weekly on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 45 days ago.

Tags, lists

Which Rust Data filters and lists contain RELAY Local Playtest | Trio | 1.5x Build | Weekly?

On Rust Data, RELAY Local Playtest | Trio | 1.5x Build | Weekly appears in these lists: Modded Rust servers, 1.5x Rust servers, live data and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.

How should you read the server tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly?

These tags are published by RELAY Local Playtest | Trio | 1.5x Build | Weekly and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Build number: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join RELAY Local Playtest | Trio | 1.5x Build | Weekly?

The manual route: launch Rust, F1, then client.connect 193.238.152.66:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players Slot count: 4.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Build number: 163794.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,682 players 11,625 servers online