Online NA · uk1 194.69.160.126:28015 checked 10m ago
Server hosted by Physgun.com
Connect
srv = rust.server("194.69.160.126:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 1234567
- map
- Procedural Map
- size
- 1500
- seed
- 1234567
Server
srv.info()- address
- 194.69.160.126:28015
- region
- NA · uk1
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Aug 2026, 19:15 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 234 on average | 239/300 |
| 1 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 230 on average | 301/375 |
| 2 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 214 on average | 69/250 |
| 3 | Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 165 on average | 49/200 |
| 4 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 156 on average | 12/100 |
| 5 | Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 138 on average | 108/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Server hosted by Physgun.com rank?
Ranked #15,261 on seven-day player hours, Server hosted by Physgun.com is #1,489 in North America and in the top 69% of all ranked servers.
How many players does Server hosted by Physgun.com hold at once?
Current row: 0 players on Server hosted by Physgun.com, against 100 slots. Over the last seven days it averaged 0 players.
Server data
How well does Server hosted by Physgun.com perform?
Server fps over the last 48 hours averages 60; the floor is 60. Buildings, deployables and all else in the world took the count as high as 12,450 entities. Memory peaked at 1,631 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Server hosted by Physgun.com on?
The build is Rust network protocol 2631 and build 158240 on Linux, run by Server hosted by Physgun.com. Steam updates your game for you, but the protocol must match to join.
How reliable is Server hosted by Physgun.com, and is it online now?
The current sample puts Server hosted by Physgun.com online. Count back 89 days 11 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does Server hosted by Physgun.com run from?
With its NA tag, Server hosted by Physgun.com lists itself in North America; its region code is uk1. Rust Data does not look up where the machine stands; it shows where a server says it is. 194.69.160.126:28015 is its address.
Map and rules
Which settings and rules does Server hosted by Physgun.com run?
No gather rate appears in the name: Server hosted by Physgun.com. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has Server hosted by Physgun.com selected?
Size 1,500, seed 1234567: the procedural map on Server hosted by Physgun.com, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Server hosted by Physgun.com wipe, and on what schedule?
Too few wipes are on record for Server hosted by Physgun.com to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 89 days 13 hours ago.
Lists and tags
Which Rust Data filters and lists contain Server hosted by Physgun.com?
On Rust Data, Server hosted by Physgun.com appears in these lists: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Which meanings do the tags on Server hosted by Physgun.com hold?
The game's server browser reads these tags from Server hosted by Physgun.com: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2631 (Protocol): To join, your game must run protocol 2631; cs158240 (Build): Build number: 158240; ptrak (Networking): Standard network layer for Rust: RakNet; $ruk1 (Region code): Region code in the data: uk1; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Server hosted by Physgun.com?
Enter client.connect 194.69.160.126:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.