Rust Data

rustdata.spaceservers194.69.160.140:27017.ipynb

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Online 194.69.160.140:25000 checked 12m ago

[EU] Enardo - Development Server Test

moddedoxide

Connect

srv = rust.server("194.69.160.140:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #10,857 # top 49%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 04:52 UTC2d ago 1 NaN running 0
1 Mon 26 Oct, 13:21 UTC3d ago 1 NaN 0.6 days 0
2 Wed 21 Oct, 16:00 UTC8d ago 2 halved by day 2 4.9 days 0
3 Tue 20 Oct, 23:05 UTC8d ago 2 NaN 0.7 days 0
4 Sat 17 Oct, 20:05 UTC11d ago 1 held half 3.1 days 0
5 Sun 11 Oct, 14:17 UTC18d ago 2 halved by day 1 6.2 days 0
6 Sat 10 Oct, 20:22 UTC18d ago 2 NaN 0.7 days 0
7 Sat 10 Oct, 14:03 UTC19d ago 2 NaN 0.3 days 0
8 Fri 2 Oct, 06:01 UTC27d ago 1 halved by day 1 8.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1337
Map of [EU] Enardo - Development Server Test
map
Enardo.gg Maps
size
2500
seed
1337

Server

srv.info()
address
194.69.160.140:25000
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 04:52 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average90/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average226/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average32/1000

Quick answers

From the figures on this page.

Population

How does [EU] Enardo - Development Server Test compare in the rankings?

Over the last seven days [EU] Enardo - Development Server Test sits at #10,857 on player hours, in the top 49% of ranked servers.

How full does [EU] Enardo - Development Server Test run?

Current row: 0 players on [EU] Enardo - Development Server Test, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 0 players.

Server data

What does performance look like on [EU] Enardo - Development Server Test?

Averaged over 48 hours: 30 server fps, never under 30. Entity numbers reached 32,007, and that includes buildings, deployables and the rest. The memory field tops out at 2,331 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on [EU] Enardo - Development Server Test?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [EU] Enardo - Development Server Test. The protocol has to match before you can join, and Steam does the updating.

Is [EU] Enardo - Development Server Test up, and what does its uptime show?

The current sample puts [EU] Enardo - Development Server Test online. A restart about 9 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does [EU] Enardo - Development Server Test run from?

The name of [EU] Enardo - Development Server Test points to Europe, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 194.69.160.140:25000 is its address.

Map and rules

Which settings and rules does [EU] Enardo - Development Server Test run?

The name [EU] Enardo - Development Server Test carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has [EU] Enardo - Development Server Test selected?

[EU] Enardo - Development Server Test runs a procedural map of size 2,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Enardo.gg Maps is what the map name field says.

Wipe schedule

When does [EU] Enardo - Development Server Test wipe, and on what schedule?

[EU] Enardo - Development Server Test wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 13 hours ago.

On [EU] Enardo - Development Server Test, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 13 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 33% of recent wipes. In the wipes where it did not hold, half was lost by day 1.5.

Tags and filters

Where does [EU] Enardo - Development Server Test appear among Rust Data lists and filters?

The Rust Data lists that [EU] Enardo - Development Server Test fits are: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on [EU] Enardo - Development Server Test hold?

These tags are published by [EU] Enardo - Development Server Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into [EU] Enardo - Development Server Test?

The manual route: launch Rust, F1, then client.connect 194.69.160.140:25000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://enardo.gg/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,621 players 11,897 servers online