Online 194.69.160.15:28031 checked 10m ago
Xeo
Connect
srv = rust.server("194.69.160.15:28033")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 18:05 UTC7d ago | 0 | NaN | running | 0 |
| 1 | Thu 1 Oct, 11:23 UTC28d ago | 1+1 queue | halved by day 1 | 20.3 days | 0 |
| 2 | Thu 24 Sep, 15:06 UTC34d ago | 1 | halved by day 3 | 6.8 days | 0 |
| 3 | Wed 23 Sep, 23:38 UTC35d ago | 1 | NaN | 0.6 days | 0 |
| 4 | Wed 23 Sep, 11:14 UTC36d ago | 1 | NaN | 0.5 days | 0 |
| 5 | Thu 17 Sep, 11:38 UTC42d ago | 1 | halved by day 1 | 6 days | 0 |
| 6 | Wed 16 Sep, 13:21 UTC42d ago | 1 | NaN | 0.9 days | 0 |
| 7 | Tue 15 Sep, 13:40 UTC43d ago | 1 | NaN | 1 days | 0 |
| 8 | Mon 14 Sep, 07:05 UTC45d ago | 1 | NaN | 1.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4750 · seed 62131
- map
- Procedural Map
- size
- 4750
- seed
- 62131
Server
srv.info()- address
- 194.69.160.15:28031
- region
- – · uk1
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 18:05 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 524/550 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 431/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 61/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 63/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 165/200 |
Quick answers
From the figures on this page.
Population data
What position does Xeo take in the server rankings?
Rank #15,326 on seven-day player hours for Xeo, within the top 69% of all ranked servers.
What population does Xeo carry?
Point query at this second: Xeo returns 0 players. Over the last seven days it averaged 0 players.
About the server
How well does Xeo perform?
Server fps over the last 48 hours averages 21; the floor is 21. The entity count peaked at 131,000, covering buildings, deployables and the rest of the world. A high of 3,269 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Xeo run?
Version Rust network protocol 2635 and build 169205 on Linux is reported by Xeo. The protocol has to match before you can join, and Steam does the updating.
Is Xeo up, and what does its uptime show?
The current sample puts Xeo online. Count back 2 days 17 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is Xeo hosted?
There is no region published for Xeo, and the region code is uk1. Rust Data does not look up where the machine stands; it shows where a server says it is. 194.69.160.15:28031 is its address.
Map and rules
Which rules apply on Xeo, and what settings?
You will not find a gather rate in the string Xeo. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Xeo loaded?
Xeo runs a procedural map of size 4,750 with seed 62131, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Xeo wipe?
Irregular wipe times on Xeo leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 7 days 19 hours ago.
What is wipe day on Xeo like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags, lists
Where does Xeo appear among Rust Data lists and filters?
The Rust Data lists that Xeo fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Xeo hold?
These tags are published by Xeo and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169205 (Build): The server runs build 169205; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): The row gives uk1 as its region code. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Xeo?
The manual route: launch Rust, F1, then client.connect 194.69.160.15:28031. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.