Offline NA · uk1 194.69.160.15:28075 checked 40m ago
rust development server
Connect
srv = rust.server("194.69.160.15:28077")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 06:40 UTC21d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1234567
- map
- Procedural Map
- size
- 2000
- seed
- 1234567
Server
srv.info()- address
- 194.69.160.15:28075
- region
- NA · uk1
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 06:40 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 16/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 3/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 1/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 5/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 1/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 1/90 |
Quick answers
From the figures on this page.
Population
What position does rust development server take in the server rankings?
On seven-day player hours rust development server is #6,669 overall and #1,048 in North America, inside the top 30% of all ranked servers.
How full does rust development server run?
rust development server returns no live count at this refresh, having last been seen 40 minutes ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 13:00 UTC, mean 1 players.
Server data
How well does rust development server perform?
The 48-hour average is 60 server fps, with a low of 60. Buildings, deployables and all else in the world took the count as high as 16,513 entities. Memory peaked at 1,359 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is rust development server on?
Rust network protocol 2635 and build 168909 on Linux is what rust development server runs. Joining needs the same protocol on your game; Steam handles the update.
Is rust development server up, and what does its uptime show?
The latest sample has rust development server offline, with a last sighting 40 minutes ago. The uptime it reports puts the last restart about 3 days 8 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does rust development server sit?
The NA tag places rust development server in North America, and its region code is uk1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 194.69.160.15:28075.
Settings and map
Which settings and rules does rust development server run?
No gather rate appears in the name: rust development server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC is not running; Valve's anti-cheat is off.
What is the map on rust development server?
The game generates the map on rust development server: procedural, size 2,000, seed 1234567. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does rust development server wipe?
The record for rust development server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 21 days 6 hours ago.
On rust development server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 13 hours in.
Tags, lists
Where does rust development server appear among Rust Data lists and filters?
On Rust Data, rust development server appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on rust development server hold?
Read by the game's server browser, the tags rust development server publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): Region code in the data: uk1; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to rust development server?
The manual route: launch Rust, F1, then client.connect 194.69.160.15:28075. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.