Rust Data

rustdata.spaceservers194.69.160.15:28097.ipynb

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Online NA · uk1 194.69.160.15:28095 checked 13m ago

Bardolph Sigma Server

vanillamoddedoxide

Connect

srv = rust.server("194.69.160.15:28097")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 2
rank #9,186 # top 41% · #1231 in NA
last wipe 18d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 20:56 UTC16d ago 2 NaN running 2
1 Sun 11 Oct, 01:47 UTC18d ago 2 NaN 1.8 days 0
2 Tue 6 Oct, 16:00 UTC22d ago 0 NaN 4.4 days 0
3 Sat 19 Sep, 07:14 UTC39d ago 1 halved by day 1 17.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1337
Custom map, no picture published
map
Custom Map
size
4096
seed
1337

Server

srv.info()
address
194.69.160.15:28095
region
NA · uk1
max players
1
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 01:47 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average54/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average44/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average16/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average4/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average25/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average8/90

Quick answers

From the figures on this page.

Population data

What position does Bardolph Sigma Server take in the server rankings?

Player hours over the last seven days: #9,186 for Bardolph Sigma Server, #1,231 in North America, within the top 41% of the ranked set.

What population does Bardolph Sigma Server carry?

Current row: 0 players on Bardolph Sigma Server, against 1 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 2 players.

Server facts

How well does Bardolph Sigma Server perform?

The 48-hour average is 46 server fps, with a low of 34. Entity numbers reached 59,438, and that includes buildings, deployables and the rest. A high of 3,902 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Bardolph Sigma Server run?

Rust network protocol 2635 and build 168909 on Linux is what Bardolph Sigma Server runs. The protocol has to match before you can join, and Steam does the updating.

Is Bardolph Sigma Server up, and what does its uptime show?

The current sample puts Bardolph Sigma Server online. Count back 14 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Bardolph Sigma Server hosted?

With its NA tag, Bardolph Sigma Server lists itself in North America; its region code is uk1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 194.69.160.15:28095 is its address.

Rules, settings, map

Which settings and rules does Bardolph Sigma Server run?

You will not find a gather rate in the string Bardolph Sigma Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. The VAC field reads off.

What is the map on Bardolph Sigma Server?

Size 4,096, seed 1337: the procedural map on Bardolph Sigma Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe schedule

On what schedule does Bardolph Sigma Server wipe?

No next wipe can be predicted for Bardolph Sigma Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 18 days ago.

What is wipe day on Bardolph Sigma Server like?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Lists and tags

Which Rust Data filters and lists contain Bardolph Sigma Server?

The Rust Data lists that Bardolph Sigma Server fits are: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Bardolph Sigma Server?

Read by the game's server browser, the tags Bardolph Sigma Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $ruk1 (Region code): Region code in the data: uk1; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Bardolph Sigma Server?

Enter client.connect 194.69.160.15:28095 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$ruk1
Region code Region code in the data: uk1.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,205 players 11,684 servers online