Rust Data

rustdata.spaceservers194.69.160.95:28029.ipynb

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Online NA · uk1 194.69.160.95:28027 checked 8m ago

Sven's Staging

vanillamoddedcarbon

Connect

srv = rust.server("194.69.160.95:28029")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #12,794 # top 57% · #1395 in NA
last wipe 12d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 09:06 UTC12d ago 1 NaN running 0
1 Sat 10 Oct, 08:37 UTC18d ago 1 halved by day 1 6 days 0
2 Sun 27 Sep, 07:57 UTC32d ago 1 halved by day 1 13 days 0
3 Tue 22 Sep, 20:13 UTC36d ago 1 halved by day 1 4.5 days 1
4 Thu 17 Sep, 16:20 UTC41d ago 1 halved by day 2 5.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3750 · seed 53252342
Map of Sven's Staging
map
Procedural Map
size
3750
seed
53252342
Open on RustMaps

Server

srv.info()
address
194.69.160.95:28027
region
NA · uk1
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 09:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average26/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average17/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average4/100
3Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2/150
4[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average6/175
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90

Quick answers

From the figures on this page.

Population data

How does Sven's Staging compare in the rankings?

On seven-day player hours Sven's Staging is #12,794 overall and #1,395 in North America, inside the top 57% of all ranked servers.

How full does Sven's Staging run?

Sven's Staging reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 0 players.

Server data

How smoothly does Sven's Staging run?

Averaged over 48 hours: 60 server fps, never under 60. Buildings, deployables and all else in the world took the count as high as 81,000 entities. Memory peaked at 2,841 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Sven's Staging run?

Version Rust network protocol 2635 and build 169528 on Linux is reported by Sven's Staging. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Sven's Staging, and is it up?

Sven's Staging reports itself online at the current refresh. A restart about 13 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Sven's Staging sit?

With its NA tag, Sven's Staging lists itself in North America; its region code is uk1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 194.69.160.95:28027.

Map and rules

Which rules apply on Sven's Staging, and what settings?

The name Sven's Staging carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

What is the map on Sven's Staging?

Size 3,750, seed 53252342: the procedural map on Sven's Staging, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does Sven's Staging wipe?

No next wipe can be predicted for Sven's Staging, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 12 days 22 hours ago.

On Sven's Staging, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 13 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Which lists on Rust Data hold Sven's Staging, and which filters?

These Rust Data lists include Sven's Staging: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Sven's Staging hold?

Read by the game's server browser, the tags Sven's Staging publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs169528 (Build): The server runs build 169528; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): The row gives uk1 as its region code; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to Sven's Staging?

In Rust, F1 opens the console: type client.connect 194.69.160.95:28027. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$ruk1,v2635,^z,^y,^v,NA,gmrust,cs169528,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs169528
Build The server runs build 169528.
ptrak
Networking The network layer is RakNet, standard for the game.
$ruk1
Region code The row gives uk1 as its region code.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,162 players 11,632 servers online