Offline 194.88.100.173:28015 checked 5d ago
Survivors 10x - Local Development
Connect
srv = rust.server("194.88.100.173:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 194.88.100.173:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 18:45 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 475/550 |
| 1 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 181 on average | 177/200 |
| 2 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 144/200 |
| 3 | KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 274/400 |
| 4 | HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 76 on average | 110/150 |
| 5 | HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 11/150 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Survivors 10x - Local Development rank?
Over the last seven days Survivors 10x - Local Development sits at #15,269 on player hours, in the top 68% of ranked servers.
How full does Survivors 10x - Local Development run?
Offline now for Survivors 10x - Local Development, with the last sample 5 days 14 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on Survivors 10x - Local Development?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Survivors 10x - Local Development. Steam updates your game for you, but the protocol must match to join.
Is Survivors 10x - Local Development up, and what does its uptime show?
Survivors 10x - Local Development is offline at this refresh; the last response came 5 days 14 hours ago. Over the last 4 full days the hours up number 0 of 96, 0%. The first row Rust Data holds for it is dated 24 October 2026.
Which location does Survivors 10x - Local Development run from?
No region is published by Survivors 10x - Local Development. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.88.100.173:28015.
Rules, settings, map
Which rules apply on Survivors 10x - Local Development, and what settings?
The name carries the figure: Survivors 10x - Local Development runs 10x gather. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Survivors 10x - Local Development selected?
Survivors 10x - Local Development runs a procedural map, which the game generates.
Wipe schedule
When does Survivors 10x - Local Development wipe, and how often?
The record for Survivors 10x - Local Development holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 1 hours ago.
Tags and filters
Where does Survivors 10x - Local Development appear among Rust Data lists and filters?
On Rust Data, Survivors 10x - Local Development appears in these lists: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
How should you read the server tags on Survivors 10x - Local Development?
These tags are published by Survivors 10x - Local Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Survivors 10x - Local Development?
The manual route: launch Rust, F1, then client.connect 194.88.100.173:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.