Rust Data

rustdata.spaceservers195.138.232.82:28021.ipynb

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Online 195.138.232.82:28018 checked 6m ago

[RU] RAMBA Server Rust #2 Vanilla

Connect

srv = rust.server("195.138.232.82:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 1/200 # 0% full
7-day average 1 # peak 5
rank #3,228 # top 15%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0004:0012:0020:0004:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0004:0012:0020:0004:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 40 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 20:16 UTC23d ago 5 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1337337184
Map of [RU] RAMBA Server Rust #2 Vanilla
map
Procedural Map
size
5000
seed
1337337184
Open on RustMaps

Server

srv.info()
address
195.138.232.82:28018
region
–
max players
200
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 20:16 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average799/850
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average48/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average120/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average480/525
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average280/350
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average209/300

Quick answers

From the figures on this page.

Player counts

How does [RU] RAMBA Server Rust #2 Vanilla compare in the rankings?

Rank #3,228 on seven-day player hours for [RU] RAMBA Server Rust #2 Vanilla, within the top 15% of all ranked servers.

How many players does [RU] RAMBA Server Rust #2 Vanilla hold at once?

[RU] RAMBA Server Rust #2 Vanilla reports 1 players at this refresh, with 200 slots configured. Over the last seven days it averaged 1 players and peaked at 5. Peak hour in the last 48 hours: 14:00 UTC, mean 3 players.

Server data

What does performance look like on [RU] RAMBA Server Rust #2 Vanilla?

Server fps over the last 48 hours averages 32; the floor is 14. The entity count peaked at 138,541, covering buildings, deployables and the rest of the world. The memory field tops out at 4,827 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is [RU] RAMBA Server Rust #2 Vanilla on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by [RU] RAMBA Server Rust #2 Vanilla. The protocol has to match before you can join, and Steam does the updating.

How reliable is [RU] RAMBA Server Rust #2 Vanilla, and is it up?

Online is the state at the latest refresh for [RU] RAMBA Server Rust #2 Vanilla. A restart about 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 24 September 2026.

Which location does [RU] RAMBA Server Rust #2 Vanilla run from?

No region tag is published by [RU] RAMBA Server Rust #2 Vanilla, though its name points to Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 195.138.232.82:28018 is its address.

Rules, settings, map

What rules and settings are recorded for [RU] RAMBA Server Rust #2 Vanilla?

The name [RU] RAMBA Server Rust #2 Vanilla carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has [RU] RAMBA Server Rust #2 Vanilla loaded?

[RU] RAMBA Server Rust #2 Vanilla runs a procedural map of size 5,000 with seed 1337337184, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does [RU] RAMBA Server Rust #2 Vanilla wipe, and on what schedule?

The record for [RU] RAMBA Server Rust #2 Vanilla holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 23 days 23 hours ago.

On [RU] RAMBA Server Rust #2 Vanilla, what happens on wipe day?

The average peak over recent wipes is 5 players. Peak population on the latest wipe came 40 hours in.

Tags, lists

Which lists on Rust Data hold [RU] RAMBA Server Rust #2 Vanilla, and which filters?

The Rust Data lists that [RU] RAMBA Server Rust #2 Vanilla fits are: EU Rust servers and Rust community servers, unfiltered. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on [RU] RAMBA Server Rust #2 Vanilla?

Read by the game's server browser, the tags [RU] RAMBA Server Rust #2 Vanilla publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server lists 200 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to [RU] RAMBA Server Rust #2 Vanilla?

Enter client.connect 195.138.232.82:28018 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players The server lists 200 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,191 players 11,886 servers online