Offline 195.160.184.66:28015 checked 45d ago
RustDMA Local Test Server
Connect
srv = rust.server("195.160.184.66:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 195.160.184.66:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Sep 2026, 12:06 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 259/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 332/350 |
| 2 | eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 480/8 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 825/1000 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 47/100 |
| 5 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 900/950 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustDMA Local Test Server rank?
Over the last seven days RustDMA Local Test Server sits at #12,835 on player hours, in the top – of ranked servers.
How many players does RustDMA Local Test Server hold at once?
The current row shows RustDMA Local Test Server offline; the last response was 45 days 3 hours ago.
About the server
What Rust version does RustDMA Local Test Server run?
The build is Rust network protocol 2633 and build 163794 on Windows, run by RustDMA Local Test Server. Steam updates your game for you, but the protocol must match to join.
Is RustDMA Local Test Server up, and what does its uptime show?
RustDMA Local Test Server is offline at this refresh; the last response came 45 days 3 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.
Where does RustDMA Local Test Server sit?
There is no region published for RustDMA Local Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 195.160.184.66:28015 is its address.
Rules, settings, map
What rules and settings are recorded for RustDMA Local Test Server?
You will not find a gather rate in the string RustDMA Local Test Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC is not running; Valve's anti-cheat is off.
What is the map on RustDMA Local Test Server?
A procedural map runs on RustDMA Local Test Server, generated by the game.
Wipe data
On what schedule does RustDMA Local Test Server wipe?
A rhythm cannot be read from the wipes of RustDMA Local Test Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 46 days 8 hours ago.
Lists and tags
Which lists on Rust Data hold RustDMA Local Test Server, and which filters?
The Rust Data lists that RustDMA Local Test Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RustDMA Local Test Server hold?
Read by the game's server browser, the tags RustDMA Local Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): Slot count: 500; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): The server runs build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to RustDMA Local Test Server?
In Rust, F1 opens the console: type client.connect 195.160.184.66:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.