Online 196.216.133.238:29004 checked 13m ago
Shadowhunter 10X PVP
Connect
srv = rust.server("196.216.133.238:29006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:47 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 22522179
- map
- Procedural Map
- size
- 3500
- seed
- 22522179
Server
srv.info()- address
- 196.216.133.238:29004
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:47 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 487/550 |
| 1 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 181 on average | 59/200 |
| 2 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 180 on average | 121/150 |
| 3 | KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 105/400 |
| 4 | HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 65/150 |
| 5 | HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 42/150 |
Quick answers
From the figures on this page.
Population
What position does Shadowhunter 10X PVP take in the server rankings?
Player hours over seven days put Shadowhunter 10X PVP at #10,519, in the top 47% of the ranked set.
How full does Shadowhunter 10X PVP run?
Shadowhunter 10X PVP reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does Shadowhunter 10X PVP perform?
The 48-hour average is 183 server fps, with a low of 124. The entity count peaked at 69,712, covering buildings, deployables and the rest of the world. The memory field tops out at 2,598 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Shadowhunter 10X PVP run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Shadowhunter 10X PVP. Joining needs the same protocol on your game; Steam handles the update.
Is Shadowhunter 10X PVP up, and what does its uptime show?
The current sample puts Shadowhunter 10X PVP online. A restart about 9 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 163 of 168, 97%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Shadowhunter 10X PVP run from?
For Shadowhunter 10X PVP, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 196.216.133.238:29004.
Map and rules
Which settings and rules does Shadowhunter 10X PVP run?
The name carries the figure: Shadowhunter 10X PVP runs 10x gather. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Shadowhunter 10X PVP loaded?
Size 3,500, seed 22522179: the procedural map on Shadowhunter 10X PVP, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Shadowhunter 10X PVP wipe, and how often?
A single wipe each month, the force wipe, is all Shadowhunter 10X PVP does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 16 hours ago.
What is wipe day on Shadowhunter 10X PVP like?
Across recent wipes the busiest point averaged 1 players. 12 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Shadowhunter 10X PVP appear among Rust Data lists and filters?
The Rust Data lists that Shadowhunter 10X PVP fits are: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Which meanings do the tags on Shadowhunter 10X PVP hold?
Read by the game's server browser, the tags Shadowhunter 10X PVP publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Shadowhunter 10X PVP?
Enter client.connect 196.216.133.238:29004 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.