Rust Data

rustdata.spaceservers197.203.39.97:28017.ipynb

Run all rust-data · live

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Offline 197.203.39.97:28015 checked 9d ago

OTCHO

quad softcore

Connect

srv = rust.server("197.203.39.97:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,385 # top 70%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
197.203.39.97:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 66 on average21/350
1[US] Facepunch Softcore 2NA · quad · monthly · 58 on average55/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average15/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average7/100
4[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average7/200
5[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average7/200

Quick answers

From the figures on this page.

Population

How does OTCHO compare in the rankings?

Rank #15,385 on seven-day player hours for OTCHO, within the top 70% of all ranked servers. Within the quad group, its rank is #629.

How many players does OTCHO hold at once?

Offline now for OTCHO, with the last sample 9 days 7 hours ago.

Server data

What Rust version does OTCHO run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by OTCHO. Joining needs the same protocol on your game; Steam handles the update.

How reliable is OTCHO, and is it online now?

The latest sample has OTCHO offline, with a last sighting 9 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 20 October 2026.

Which location does OTCHO run from?

There is no region published for OTCHO. Rust Data does not look up where the machine stands; it shows where a server says it is. 197.203.39.97:28015 is its address.

Map and rules

What rules and settings are recorded for OTCHO?

You will not find a gather rate in the string OTCHO. The group limit is 4 players, the quad setting. Game mode softcore, with this note: Facepunch's lighter mode, with partial loot kept. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has OTCHO loaded?

The game generates its map: procedural, on OTCHO.

Wipes and dates

When does OTCHO wipe, and how often?

A rhythm cannot be read from the wipes of OTCHO on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 11 hours ago.

Lists and tags

Which lists on Rust Data hold OTCHO, and which filters?

The Rust Data lists that OTCHO fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Which meanings do the tags on OTCHO hold?

Read by the game's server browser, the tags OTCHO publishes are: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp50 (Max players): Slot count: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join OTCHO?

In Rust, F1 opens the console: type client.connect 197.203.39.97:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode Game mode: softcore, the easier ruleset.
mp50
Max players Slot count: 50.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,653 players 11,789 servers online