Rust Data

rustdata.spaceservers198.133.237.51:28097.ipynb

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Online 198.133.237.51:28096 checked 10m ago

IDM Test Server

oxide

Connect

srv = rust.server("198.133.237.51:28097")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 21d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 23:28 UTC21d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 435416541
Map of IDM Test Server
map
Procedural Map
size
2000
seed
435416541
Open on RustMaps

Server

srv.info()
address
198.133.237.51:28096
region
–
max players
100
group limit
15 max
wipe schedule
–
last wipe
7 Oct 2026, 23:28 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average332/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average293/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average28/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average24/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average45/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average130/200

Quick answers

From the figures on this page.

Player counts

How does IDM Test Server compare in the rankings?

Player hours over seven days put IDM Test Server at #15,335, in the top 69% of the ranked set.

What population does IDM Test Server carry?

IDM Test Server reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

Server facts

How well does IDM Test Server perform?

Server fps over the last 48 hours averages 232; the floor is 219. Entity numbers reached 13,236, and that includes buildings, deployables and the rest. The memory field tops out at 8,361 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is IDM Test Server on?

Rust network protocol 2634 and build 167781 on Linux is what IDM Test Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is IDM Test Server, and is it up?

IDM Test Server reports itself online at the current refresh. A restart about 10 days 7 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is IDM Test Server hosted?

There is no region published for IDM Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 198.133.237.51:28096.

Map and rules

Which settings and rules does IDM Test Server run?

The name IDM Test Server carries no gather rate. 15 players is the maximum per group. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has IDM Test Server selected?

Size 2,000, seed 435416541: the procedural map on IDM Test Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does IDM Test Server wipe, and how often?

The record for IDM Test Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 21 days 9 hours ago, and that is the one in play.

What is wipe day on IDM Test Server like?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does IDM Test Server appear among Rust Data lists and filters?

The Rust Data lists that IDM Test Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

How should you read the server tags on IDM Test Server?

Read by the game's server browser, the tags IDM Test Server publishes are: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server lists 100 slots; ts15 (Group limit): Team size tops out at 15; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod). The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join IDM Test Server?

Enter client.connect 198.133.237.51:28096 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts15,^o

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The server lists 100 slots.
ts15
Group limit Team size tops out at 15.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,364 players 11,659 servers online