Online 198.133.237.51:28096 checked 10m ago
IDM Test Server
Connect
srv = rust.server("198.133.237.51:28097")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 23:28 UTC21d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 435416541
- map
- Procedural Map
- size
- 2000
- seed
- 435416541
Server
srv.info()- address
- 198.133.237.51:28096
- region
- –
- max players
- 100
- group limit
- 15 max
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 23:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 332/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 293/325 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 28/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 24/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 45/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 130/200 |
Quick answers
From the figures on this page.
Player counts
How does IDM Test Server compare in the rankings?
Player hours over seven days put IDM Test Server at #15,335, in the top 69% of the ranked set.
What population does IDM Test Server carry?
IDM Test Server reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
Server facts
How well does IDM Test Server perform?
Server fps over the last 48 hours averages 232; the floor is 219. Entity numbers reached 13,236, and that includes buildings, deployables and the rest. The memory field tops out at 8,361 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is IDM Test Server on?
Rust network protocol 2634 and build 167781 on Linux is what IDM Test Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is IDM Test Server, and is it up?
IDM Test Server reports itself online at the current refresh. A restart about 10 days 7 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is IDM Test Server hosted?
There is no region published for IDM Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 198.133.237.51:28096.
Map and rules
Which settings and rules does IDM Test Server run?
The name IDM Test Server carries no gather rate. 15 players is the maximum per group. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has IDM Test Server selected?
Size 2,000, seed 435416541: the procedural map on IDM Test Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does IDM Test Server wipe, and how often?
The record for IDM Test Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 21 days 9 hours ago, and that is the one in play.
What is wipe day on IDM Test Server like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does IDM Test Server appear among Rust Data lists and filters?
The Rust Data lists that IDM Test Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
How should you read the server tags on IDM Test Server?
Read by the game's server browser, the tags IDM Test Server publishes are: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server lists 100 slots; ts15 (Group limit): Team size tops out at 15; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod). The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join IDM Test Server?
Enter client.connect 198.133.237.51:28096 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.