Rust Data

rustdata.spaceservers198.244.225.99:21439.ipynb

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Online 198.244.225.99:21438 checked 8m ago

AnkerRust 2x 4 Man

2x moddedoxide

Connect

srv = rust.server("198.244.225.99:21439")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #9,812 # top 44%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020010:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 20:50 UTC14d ago 2 NaN running 0
1 Thu 8 Oct, 00:33 UTC22d ago 2 halved by day 2 7.8 days 1
2 Mon 5 Oct, 16:27 UTC24d ago 2 held half 2.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3150 · seed 1
Map of AnkerRust 2x 4 Man
map
Procedural Map
size
3150
seed
1
Open on RustMaps

Server

srv.info()
address
198.244.225.99:21438
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 20:50 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 780 on average393/400
1Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 632 on average854/850
2EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 356 on average355/330
3Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 337 on average533/550
4Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 335 on average74/100
5MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 321 on average54/1000

Quick answers

From the figures on this page.

Population

What position does AnkerRust 2x 4 Man take in the server rankings?

Rank #9,812 on seven-day player hours for AnkerRust 2x 4 Man, within the top 44% of all ranked servers.

How many players does AnkerRust 2x 4 Man hold at once?

AnkerRust 2x 4 Man reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How smoothly does AnkerRust 2x 4 Man run?

The 48-hour average is 152 server fps, with a low of 54. The entity count peaked at 52,380, covering buildings, deployables and the rest of the world. Memory peaked at 4,255 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is AnkerRust 2x 4 Man on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by AnkerRust 2x 4 Man. The protocol has to match before you can join, and Steam does the updating.

How reliable is AnkerRust 2x 4 Man, and is it up?

Online is the state at the latest refresh for AnkerRust 2x 4 Man. Count back 15 minutes from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is AnkerRust 2x 4 Man hosted?

No region is published by AnkerRust 2x 4 Man. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 198.244.225.99:21438.

Settings and map

Which rules apply on AnkerRust 2x 4 Man, and what settings?

Gather sits at 2x, read from the server's own name: AnkerRust 2x 4 Man. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on AnkerRust 2x 4 Man?

AnkerRust 2x 4 Man runs a procedural map of size 3,150 with seed 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does AnkerRust 2x 4 Man wipe, and on what schedule?

No next wipe can be predicted for AnkerRust 2x 4 Man, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 14 days 12 hours ago, and that is the one in play.

What is wipe day on AnkerRust 2x 4 Man like?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 2.

Tags and filters

Which lists on Rust Data hold AnkerRust 2x 4 Man, and which filters?

The Rust Data lists that AnkerRust 2x 4 Man fits are: Modded Rust servers and 2x Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the server tags on AnkerRust 2x 4 Man?

The game's server browser reads these tags from AnkerRust 2x 4 Man: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join AnkerRust 2x 4 Man?

The manual route: launch Rust, F1, then client.connect 198.244.225.99:21438. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,496 players 11,637 servers online