Online 198.244.225.99:21438 checked 8m ago
AnkerRust 2x 4 Man
Connect
srv = rust.server("198.244.225.99:21439")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 20:50 UTC14d ago | 2 | NaN | running | 0 |
| 1 | Thu 8 Oct, 00:33 UTC22d ago | 2 | halved by day 2 | 7.8 days | 1 |
| 2 | Mon 5 Oct, 16:27 UTC24d ago | 2 | held half | 2.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3150 · seed 1
- map
- Procedural Map
- size
- 3150
- seed
- 1
Server
srv.info()- address
- 198.244.225.99:21438
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 20:50 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 780 on average | 393/400 |
| 1 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 632 on average | 854/850 |
| 2 | EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 356 on average | 355/330 |
| 3 | Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 337 on average | 533/550 |
| 4 | Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 335 on average | 74/100 |
| 5 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 321 on average | 54/1000 |
Quick answers
From the figures on this page.
Population
What position does AnkerRust 2x 4 Man take in the server rankings?
Rank #9,812 on seven-day player hours for AnkerRust 2x 4 Man, within the top 44% of all ranked servers.
How many players does AnkerRust 2x 4 Man hold at once?
AnkerRust 2x 4 Man reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does AnkerRust 2x 4 Man run?
The 48-hour average is 152 server fps, with a low of 54. The entity count peaked at 52,380, covering buildings, deployables and the rest of the world. Memory peaked at 4,255 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is AnkerRust 2x 4 Man on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by AnkerRust 2x 4 Man. The protocol has to match before you can join, and Steam does the updating.
How reliable is AnkerRust 2x 4 Man, and is it up?
Online is the state at the latest refresh for AnkerRust 2x 4 Man. Count back 15 minutes from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is AnkerRust 2x 4 Man hosted?
No region is published by AnkerRust 2x 4 Man. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 198.244.225.99:21438.
Settings and map
Which rules apply on AnkerRust 2x 4 Man, and what settings?
Gather sits at 2x, read from the server's own name: AnkerRust 2x 4 Man. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on AnkerRust 2x 4 Man?
AnkerRust 2x 4 Man runs a procedural map of size 3,150 with seed 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does AnkerRust 2x 4 Man wipe, and on what schedule?
No next wipe can be predicted for AnkerRust 2x 4 Man, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 14 days 12 hours ago, and that is the one in play.
What is wipe day on AnkerRust 2x 4 Man like?
Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 2.
Tags and filters
Which lists on Rust Data hold AnkerRust 2x 4 Man, and which filters?
The Rust Data lists that AnkerRust 2x 4 Man fits are: Modded Rust servers and 2x Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the server tags on AnkerRust 2x 4 Man?
The game's server browser reads these tags from AnkerRust 2x 4 Man: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join AnkerRust 2x 4 Man?
The manual route: launch Rust, F1, then client.connect 198.244.225.99:21438. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.