Rust Data

rustdata.spaceservers198.73.57.181:28037.ipynb

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Online 198.73.57.181:28035 checked 10m ago

GATORVILLE

teams off hardcore

Connect

srv = rust.server("198.73.57.181:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 2/30 # 7% full
7-day average 1 # peak 4
rank #3,067 # top 14%
last wipe 6h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 11:41 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
025507510019:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 11:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 11:41 UTC6h ago NaN NaN running 3
1 Thu 22 Oct, 16:57 UTC7d ago 3 NaN NaN 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 0
No map picture published
map
Procedural Map
size
4500
seed
–

Server

srv.info()
address
198.73.57.181:28035
region
–
max players
30
group limit
teams off
wipe schedule
–
last wipe
29 Oct 2026, 11:41 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average13/200
1[EU] Facepunch Hardcore 1EU · no group limit · monthly · 6 on average8/400
2Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average2/75
3[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average4/400
4Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average11/150
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average7/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does GATORVILLE rank?

Rank #3,067 on seven-day player hours for GATORVILLE, within the top 14% of all ranked servers.

What population does GATORVILLE carry?

GATORVILLE reports 2 players at this refresh, with 30 slots configured. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 4 players.

Server facts

How well does GATORVILLE perform?

Server fps over the last 48 hours averages 74; the floor is 53. The entity count peaked at 122,125, covering buildings, deployables and the rest of the world. The memory field tops out at 4,159 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on GATORVILLE?

The build is Rust network protocol 2635 and build 168909 on Windows, run by GATORVILLE. Steam updates your game for you, but the protocol must match to join.

How reliable is GATORVILLE, and is it online now?

Online is the state at the latest refresh for GATORVILLE. A restart about 5 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 16 October 2026.

Where does GATORVILLE sit?

There is no region published for GATORVILLE. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 198.73.57.181:28035.

Settings and map

Which settings and rules does GATORVILLE run?

The name GATORVILLE carries no gather rate. No group limit is published. hardcore is the game mode here, and Facepunch at its most unforgiving. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has GATORVILLE loaded?

A procedural map of size 4,500 runs on GATORVILLE, generated by the game.

Wipes and dates

When does GATORVILLE wipe, and on what schedule?

The record for GATORVILLE holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 6 hours ago.

What is wipe day on GATORVILLE like?

Across recent wipes the busiest point averaged 3 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.

Lists and tags

Which lists on Rust Data hold GATORVILLE, and which filters?

On Rust Data, GATORVILLE appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 24 hours.

Which meanings do the tags on GATORVILLE hold?

The game's server browser reads these tags from GATORVILLE: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp30 (Max players): 30 slots in total; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into GATORVILLE?

Enter client.connect 198.73.57.181:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp30
Max players 30 slots in total.
ts0
Group limit Teams are disabled.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,751 players 11,890 servers online