Offline 198.73.57.77:28015 checked 16d ago
Detroit: Irreparable Damage|NPCs|RaidableBases
Connect
srv = rust.server("198.73.57.77:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 18:16 UTC26d ago | 1 | NaN | running | 0 |
| 1 | Sat 19 Sep, 19:25 UTC39d ago | 1 | halved by day 4 | 13 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 85/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 237/700 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 31/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 74 on average | 116/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 68 on average | 383/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 66 on average | 356/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Detroit: Irreparable Damage|NPCs|RaidableBases rank?
Rank #13,296 on seven-day player hours for Detroit: Irreparable Damage|NPCs|RaidableBases, within the top 61% of all ranked servers.
How many players does Detroit: Irreparable Damage|NPCs|RaidableBases hold at once?
The current row shows Detroit: Irreparable Damage|NPCs|RaidableBases offline; the last response was 16 days 17 hours ago.
About the server
What is the Rust version on Detroit: Irreparable Damage|NPCs|RaidableBases?
Rust network protocol 2634 and build 167584 on Windows is what Detroit: Irreparable Damage|NPCs|RaidableBases runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Detroit: Irreparable Damage|NPCs|RaidableBases, and is it up?
The latest sample has Detroit: Irreparable Damage|NPCs|RaidableBases offline, with a last sighting 16 days 17 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
Which location does Detroit: Irreparable Damage|NPCs|RaidableBases run from?
No region is published by Detroit: Irreparable Damage|NPCs|RaidableBases. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 198.73.57.77:28015 is its address.
Map and rules
Which settings and rules does Detroit: Irreparable Damage|NPCs|RaidableBases run?
No gather rate appears in the name: Detroit: Irreparable Damage|NPCs|RaidableBases. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has Detroit: Irreparable Damage|NPCs|RaidableBases loaded?
Detroit: Irreparable Damage|NPCs|RaidableBases runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipes and dates
On what schedule does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?
Once a month Detroit: Irreparable Damage|NPCs|RaidableBases wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 26 days 20 hours ago. The tags list wipes as monthly.
On Detroit: Irreparable Damage|NPCs|RaidableBases, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 4.
Tags and filters
Which lists on Rust Data hold Detroit: Irreparable Damage|NPCs|RaidableBases, and which filters?
The Rust Data lists that Detroit: Irreparable Damage|NPCs|RaidableBases fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Detroit: Irreparable Damage|NPCs|RaidableBases?
The game's server browser reads these tags from Detroit: Irreparable Damage|NPCs|RaidableBases: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167584 (Build): Build number: 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Detroit: Irreparable Damage|NPCs|RaidableBases?
Enter client.connect 198.73.57.77:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.