Online 199.127.62.149:28015 checked 12m ago
Traveler's Rest
Connect
srv = rust.server("199.127.62.149:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 00:13 UTC6d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 404629744
- map
- Procedural Map
- size
- 4250
- seed
- 404629744
Server
srv.info()- address
- 199.127.62.149:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 00:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 545/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 414/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 97/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 55/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 103/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 226/225 |
Quick answers
From the figures on this page.
Player counts
How does Traveler's Rest compare in the rankings?
Player hours over seven days put Traveler's Rest at #3,859, in the top 17% of the ranked set.
How many players does Traveler's Rest hold at once?
Current row: 0 players on Traveler's Rest, against 30 slots. Over the last seven days it averaged 1 players and peaked at 2. Peak hour in the last 48 hours: 00:00 UTC, mean 2 players.
Server facts
What does performance look like on Traveler's Rest?
Averaged over 48 hours: 58 server fps, never under 31. Entity numbers reached 98,358, and that includes buildings, deployables and the rest. Memory peaked at 4,208 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Traveler's Rest run?
Rust network protocol 2635 and build 168909 on Windows is what Traveler's Rest runs. Steam updates your game for you, but the protocol must match to join.
Is Traveler's Rest up, and what does its uptime show?
Online is the state at the latest refresh for Traveler's Rest. A restart about 5 days 1 hours ago is what its reported uptime implies. 141 of 168 hours up over the last 7 full days, or 84%. Rust Data logged it first on 13 September 2026.
In which location is Traveler's Rest hosted?
No region is published by Traveler's Rest. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 199.127.62.149:28015 is its address.
Rules, settings, map
Which settings and rules does Traveler's Rest run?
You will not find a gather rate in the string Traveler's Rest. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Traveler's Rest loaded?
Traveler's Rest runs a procedural map of size 4,250 with seed 404629744, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Traveler's Rest wipe, and on what schedule?
The record for Traveler's Rest holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 13 hours ago.
On Traveler's Rest, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Traveler's Rest?
These Rust Data lists include Traveler's Rest: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Traveler's Rest hold?
Read by the game's server browser, the tags Traveler's Rest publishes are: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Traveler's Rest?
Enter client.connect 199.127.62.149:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.