Rust Data

rustdata.spaceservers199.30.67.224:30001.ipynb

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Offline 199.30.67.224:30000 checked 33d ago

typical TESTT

Connect

srv = rust.server("199.30.67.224:30001")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #16,503 # top 71%
last wipe 35d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
199.30.67.224:30000
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
24 Sep 2026, 04:13 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average209/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average200/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average17/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average105/200

Quick answers

From the figures on this page.

Population data

How does typical TESTT compare in the rankings?

Rank #16,503 on seven-day player hours for typical TESTT, within the top 71% of all ranked servers.

How full does typical TESTT run?

The current row shows typical TESTT offline; the last response was 33 days 10 hours ago.

Server data

Which Rust version is typical TESTT on?

The build is Rust network protocol 2633 and build 165217 on Linux, run by typical TESTT. Steam updates your game for you, but the protocol must match to join.

Is typical TESTT up, and what does its uptime show?

The latest sample has typical TESTT offline, with a last sighting 33 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 24 September 2026.

In which location is typical TESTT hosted?

No region is published by typical TESTT. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 199.30.67.224:30000 is its address.

Rules, settings, map

Which settings and rules does typical TESTT run?

You will not find a gather rate in the string typical TESTT. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has typical TESTT loaded?

typical TESTT runs a procedural map, which the game generates.

Wipe schedule

When does typical TESTT wipe, and how often?

A rhythm cannot be read from the wipes of typical TESTT on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 35 days 2 hours ago.

Tags, lists

Which Rust Data filters and lists contain typical TESTT?

On Rust Data, typical TESTT appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on typical TESTT hold?

These tags are published by typical TESTT and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into typical TESTT?

The manual route: launch Rust, F1, then client.connect 199.30.67.224:30000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build The server runs build 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,584 players 11,612 servers online