Rust Data

rustdata.spaceservers199.87.210.122:28016.ipynb

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Online 199.87.210.122:28015 checked 11m ago

Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS

2x moddedcarbon

Connect

srv = rust.server("199.87.210.122:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #11,554 # top 52%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75104:0013:0022:0007:0016:0001:00Wiped Mon 26 Oct, 19:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020004:0013:0022:0007:0016:0001:00Wiped Mon 26 Oct, 19:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct15 Oct22 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4.5

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 19:32 UTC1d ago NaN NaN running 0
1 Sun 25 Oct, 15:00 UTC2d ago 1 NaN 1.2 days 0
2 Wed 14 Oct, 20:47 UTC13d ago 1 halved by day 8 10.8 days 1
3 Wed 14 Oct, 04:37 UTC13d ago 1 NaN 0.7 days 0
4 Sun 27 Sep, 09:02 UTC30d ago 3 halved by day 1 16.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 295700
Map of Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS
map
Procedural Map
size
3500
seed
295700
Open on RustMaps

Server

srv.info()
address
199.87.210.122:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 19:32 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 724 on average302/400
1Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 542 on average167/200
2Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 349 on average180/250
3EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 324 on average64/150
4Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 323 on average7/100
5MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 298 on average78/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS rank?

Rank #11,554 on seven-day player hours for Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, within the top 52% of all ranked servers.

What population does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS carry?

Current row: 0 players on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.

Server facts

How well does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS perform?

The 48-hour average is 114 server fps, with a low of 81. The entity count peaked at 74,629, covering buildings, deployables and the rest of the world. A high of 2,456 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS. The protocol has to match before you can join, and Steam does the updating.

Is Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS up, and what does its uptime show?

The current sample puts Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS online. The uptime it reports puts the last restart about 5 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS run from?

There is no region published for Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 199.87.210.122:28015.

Map and rules

Which rules apply on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, and what settings?

The name carries the figure: Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS runs 2x gather. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS selected?

Size 3,500, seed 295700: the procedural map on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS wipe, and how often?

No next wipe can be predicted for Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 31 hours ago, and that is the one in play.

What is wipe day on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS like?

Across recent wipes the busiest point averaged 1 players. 25 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 4.5 in the other cases.

Lists and tags

Where does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS appear among Rust Data lists and filters?

The Rust Data lists that Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS fits are: Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

How should you read the server tags on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

The game's server browser reads these tags from Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

In Rust, F1 opens the console: type client.connect 199.87.210.122:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://xhostfire.com is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,332 players 11,647 servers online