Offline 2.26.250.204:28115 checked 4h ago
Local Test
Connect
srv = rust.server("2.26.250.204:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 31% of all ranked servers, and #294 of the duo servers (top 70%). Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 09:41 UTC11h ago | NaN | NaN | NaN | 1 |
| 1 | Tue 27 Oct, 23:15 UTC21h ago | NaN | NaN | NaN | 1 |
| 2 | Tue 27 Oct, 21:05 UTC23h ago | NaN | NaN | NaN | 1 |
| 3 | Tue 27 Oct, 19:09 UTC1d ago | NaN | NaN | NaN | 1 |
| 4 | Thu 22 Oct, 21:34 UTC5d ago | 1 | NaN | 4.9 days | 0 |
| 5 | Thu 22 Oct, 15:50 UTC6d ago | NaN | NaN | NaN | 0 |
| 6 | Thu 22 Oct, 09:52 UTC6d ago | 1 | NaN | 0.5 days | 0 |
| 7 | Wed 14 Oct, 16:00 UTC14d ago | 1 | held half | 7.7 days | 1 |
| 8 | Sun 11 Oct, 21:10 UTC16d ago | 1 | held half | 2.8 days | 1 |
| 9 | Sat 10 Oct, 15:44 UTC18d ago | 1 | NaN | 1.2 days | 0 |
| 10 | Fri 9 Oct, 19:25 UTC19d ago | 1 | NaN | 0.8 days | 1 |
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.26.250.204:28115
- region
- –
- max players
- 50
- group limit
- duo
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustSalinas [LATAM] 22/10 | Solo/Duo | Monthly | Vanilla+ | 50% | SA · duo · monthly · 5 on average | 2/50 |
| 1 | Rabbit Hole | trio · 1 on average | 1/40 |
| 2 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 137 on average | 105/300 |
| 3 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 28/3300 |
| 4 | -2stoned 2x | Monthly | Solos | Beginner Friendly | Low Decay | EU · solo · 2x · monthly · 7 on average | 9/150 |
| 5 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 3/300 |
Quick answers
From the figures on this page.
Player counts
How does Local Test compare in the rankings?
Rank #6,962 on seven-day player hours for Local Test, within the top 31% of all ranked servers. Within the duo group, its rank is #294.
How many players does Local Test hold at once?
The current row shows Local Test offline; the last response was 4 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.
Server data
Which Rust version is Local Test on?
Rust network protocol 2635 and build 168909 on Windows is what Local Test runs. The protocol has to match before you can join, and Steam does the updating.
Is Local Test up, and what does its uptime show?
Offline now for Local Test, last seen 4 hours ago. Uptime of 17% across the last 7 full days: 29 hours of 168. Rust Data logged it first on 18 September 2026.
Which location does Local Test run from?
No region is published by Local Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 2.26.250.204:28115.
Rules, settings, map
What rules and settings are recorded for Local Test?
No gather rate appears in the name: Local Test. The group limit is 2 players, the duo setting. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Local Test loaded?
Local Test runs a procedural map, which the game generates.
Wipes and dates
On what schedule does Local Test wipe?
Local Test starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.
Tags and filters
Which Rust Data filters and lists contain Local Test?
On Rust Data, Local Test appears in these lists: Rust servers with a duo group limit and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.
How should you read the server tags on Local Test?
These tags are published by Local Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts2 (Group limit): No team may exceed 2; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Local Test?
The manual route: launch Rust, F1, then client.connect 2.26.250.204:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.