Offline 2.27.153.195:28015 checked 19d ago
RUST COMBAT | Training
Connect
srv = rust.server("2.27.153.195:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 02:18 UTC19d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.27.153.195:28015
- region
- –
- max players
- 24
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 02:18 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 113 on average | 269/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 76/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 35/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 22/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 43/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 39/100 |
Quick answers
From the figures on this page.
Population data
How does RUST COMBAT | Training compare in the rankings?
Player hours over seven days put RUST COMBAT | Training at #13,637, in the top 62% of the ranked set.
What population does RUST COMBAT | Training carry?
Offline now for RUST COMBAT | Training, with the last sample 19 days 10 hours ago.
About the server
What is the Rust version on RUST COMBAT | Training?
Rust network protocol 2634 and build 166652 on Windows is what RUST COMBAT | Training runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is RUST COMBAT | Training, and is it up?
Offline now for RUST COMBAT | Training, last seen 19 days 10 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 6 October 2026.
Which location does RUST COMBAT | Training run from?
For RUST COMBAT | Training, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 2.27.153.195:28015.
Map and rules
Which settings and rules does RUST COMBAT | Training run?
The name RUST COMBAT | Training carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as combat training, loot handed out for aim and PvP practice. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe data
When does RUST COMBAT | Training wipe, and how often?
A rhythm cannot be read from the wipes of RUST COMBAT | Training on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 19 days 16 hours ago.
On RUST COMBAT | Training, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 4 hours after it began.
Lists and tags
Which lists on Rust Data hold RUST COMBAT | Training, and which filters?
These Rust Data lists include RUST COMBAT | Training: Modded Rust servers, Rust aim training servers, Servers with build or creative tags and Rust creative servers, listed. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on RUST COMBAT | Training?
These tags are published by RUST COMBAT | Training and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp24 (Max players): 24 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^c (Creative): Creative sandbox: gathering is off, building is open; ^d (Combat training): Practise aim and PvP; the loot is provided; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to RUST COMBAT | Training?
Enter client.connect 2.27.153.195:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.