Offline 2.31.13.204:28015 checked 22d ago
Staging Dev Server
Connect
srv = rust.server("2.31.13.204:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.31.13.204:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 11:09 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 556/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 426/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 163/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 185/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 323/225 |
Quick answers
From the figures on this page.
Player counts
How does Staging Dev Server compare in the rankings?
Over the last seven days Staging Dev Server sits at #15,948 on player hours, in the top 72% of ranked servers.
How many players does Staging Dev Server hold at once?
The current row shows Staging Dev Server offline; the last response was 22 days 3 hours ago.
About the server
Which Rust version is Staging Dev Server on?
The build is Rust network protocol 2634 and build 167067 on Linux, run by Staging Dev Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Staging Dev Server, and is it online now?
Offline now for Staging Dev Server, last seen 22 days 3 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 7 October 2026.
Where does Staging Dev Server sit?
There is no region published for Staging Dev Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 2.31.13.204:28015.
Rules, settings, map
Which settings and rules does Staging Dev Server run?
You will not find a gather rate in the string Staging Dev Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has Staging Dev Server loaded?
Staging Dev Server runs a procedural map, which the game generates.
Wipes and dates
When does Staging Dev Server wipe, and on what schedule?
Too few wipes are on record for Staging Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 22 days 3 hours ago.
Tags and filters
Which lists on Rust Data hold Staging Dev Server, and which filters?
The Rust Data lists that Staging Dev Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Staging Dev Server?
These tags are published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167067 (Build): The server runs build 167067; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Staging Dev Server?
The manual route: launch Rust, F1, then client.connect 2.31.13.204:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.