Offline 2.82.186.229:28015 checked 1d ago
Dark_Ghost Test
Connect
srv = rust.server("2.82.186.229:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. # The force wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 295700
- map
- Procedural Map
- size
- 3500
- seed
- 295700
Server
srv.info()- address
- 2.82.186.229:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 14 Oct 2026, 21:51 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 132/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 55/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 14/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 63 on average | 429/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 63 on average | 196/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 | EU · groups of 16+ · monthly · 58 on average | 19/1000 |
Quick answers
From the figures on this page.
Population data
How does Dark_Ghost Test compare in the rankings?
Over the last seven days Dark_Ghost Test sits at #11,890 on player hours, in the top 53% of ranked servers.
How many players does Dark_Ghost Test hold at once?
Dark_Ghost Test returns no live count at this refresh, having last been seen 33 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 02:00 UTC is the busiest, at 1 players.
Server data
How well does Dark_Ghost Test perform?
Averaged over 48 hours: 73 server fps, never under 53. Buildings, deployables and all else in the world took the count as high as 69,057 entities. Memory peaked at 1,720 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Dark_Ghost Test run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Dark_Ghost Test. The protocol has to match before you can join, and Steam does the updating.
Is Dark_Ghost Test up, and what does its uptime show?
Dark_Ghost Test is offline at this refresh; the last response came 33 hours ago. Count back 1 hours from its reported uptime to get the last restart. 2 of 168 hours up over the last 7 full days, or 1%. The first row Rust Data holds for it is dated 14 October 2026.
Which location does Dark_Ghost Test run from?
No region is published by Dark_Ghost Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 2.82.186.229:28015 is its address.
Rules, settings, map
Which rules apply on Dark_Ghost Test, and what settings?
You will not find a gather rate in the string Dark_Ghost Test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Dark_Ghost Test loaded?
Dark_Ghost Test runs a procedural map of size 3,500 with seed 295700, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Dark_Ghost Test wipe?
The next wipe for Dark_Ghost Test is an estimate, drawn from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 13 days 13 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
Tags, lists
Which lists on Rust Data hold Dark_Ghost Test, and which filters?
The Rust Data lists that Dark_Ghost Test fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on Dark_Ghost Test?
Read by the game's server browser, the tags Dark_Ghost Test publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Dark_Ghost Test?
In Rust, F1 opens the console: type client.connect 2.82.186.229:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.