Rust Data

rustdata.spaceservers2.82.186.229:28017.ipynb

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Offline 2.82.186.229:28015 checked 1d ago

Dark_Ghost Test

monthly wipes moddedoxide

Connect

srv = rust.server("2.82.186.229:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 1 # peak 1
rank #11,890 # top 53%
last wipe 13d ago # monthly schedule
next wipe 8d 7h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75101:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct19 Oct21 Oct24 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 295700
Map of Dark_Ghost Test
map
Procedural Map
size
3500
seed
295700
Open on RustMaps

Server

srv.info()
address
2.82.186.229:28015
region
–
max players
1
group limit
8, the default
wipe schedule
monthly
last wipe
14 Oct 2026, 21:51 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average132/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average55/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average14/1000
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 63 on average429/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 63 on average196/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average19/1000

Quick answers

From the figures on this page.

Population data

How does Dark_Ghost Test compare in the rankings?

Over the last seven days Dark_Ghost Test sits at #11,890 on player hours, in the top 53% of ranked servers.

How many players does Dark_Ghost Test hold at once?

Dark_Ghost Test returns no live count at this refresh, having last been seen 33 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 02:00 UTC is the busiest, at 1 players.

Server data

How well does Dark_Ghost Test perform?

Averaged over 48 hours: 73 server fps, never under 53. Buildings, deployables and all else in the world took the count as high as 69,057 entities. Memory peaked at 1,720 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Dark_Ghost Test run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Dark_Ghost Test. The protocol has to match before you can join, and Steam does the updating.

Is Dark_Ghost Test up, and what does its uptime show?

Dark_Ghost Test is offline at this refresh; the last response came 33 hours ago. Count back 1 hours from its reported uptime to get the last restart. 2 of 168 hours up over the last 7 full days, or 1%. The first row Rust Data holds for it is dated 14 October 2026.

Which location does Dark_Ghost Test run from?

No region is published by Dark_Ghost Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 2.82.186.229:28015 is its address.

Rules, settings, map

Which rules apply on Dark_Ghost Test, and what settings?

You will not find a gather rate in the string Dark_Ghost Test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Dark_Ghost Test loaded?

Dark_Ghost Test runs a procedural map of size 3,500 with seed 295700, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Dark_Ghost Test wipe?

The next wipe for Dark_Ghost Test is an estimate, drawn from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 13 days 13 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

Tags, lists

Which lists on Rust Data hold Dark_Ghost Test, and which filters?

The Rust Data lists that Dark_Ghost Test fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the server tags on Dark_Ghost Test?

Read by the game's server browser, the tags Dark_Ghost Test publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Dark_Ghost Test?

In Rust, F1 opens the console: type client.connect 2.82.186.229:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The server lists 1 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,102 players 11,696 servers online