Offline 2.82.242.26:28015 checked 39d ago
Local Test
Connect
srv = rust.server("2.82.242.26:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.82.242.26:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Sep 2026, 09:37 UTC
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 504 on average | 781/825 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 345 on average | 43/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 340 on average | 124/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 407/500 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 260/300 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 259 on average | 193/300 |
Quick answers
From the figures on this page.
Population
What position does Local Test take in the server rankings?
Over the last seven days Local Test sits at #13,273 on player hours, in the top – of ranked servers.
How full does Local Test run?
The current row shows Local Test offline; the last response was 39 days 9 hours ago.
About the server
Which Rust version is Local Test on?
Rust network protocol 2633 and build 164530 on Windows is what Local Test runs. Steam updates your game for you, but the protocol must match to join.
Is Local Test up, and what does its uptime show?
Offline now for Local Test, last seen 39 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 18 September 2026.
Where does Local Test sit?
No region is published by Local Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 2.82.242.26:28015.
Map and rules
Which rules apply on Local Test, and what settings?
You will not find a gather rate in the string Local Test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.
What is the map on Local Test?
The game generates its map: procedural, on Local Test.
Wipes and dates
When does Local Test wipe, and how often?
The record for Local Test holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 39 days 10 hours ago.
Lists and tags
Which Rust Data filters and lists contain Local Test?
These Rust Data lists include Local Test: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Test?
The game's server browser reads these tags from Local Test: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): The server runs build 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Local Test?
In Rust, F1 opens the console: type client.connect 2.82.242.26:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.