Offline 2.84.244.104:35005 checked 36d ago
Tin & Blood
Connect
srv = rust.server("2.84.244.104:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1789661113
- map
- Procedural Map
- size
- 6000
- seed
- 1789661113
Server
srv.info()- address
- 2.84.244.104:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 399/425 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 24/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 185/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 69/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 82/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Tin & Blood rank?
Player hours over seven days put Tin & Blood at #15,487, in the top 68% of the ranked set.
How many players does Tin & Blood hold at once?
The current row shows Tin & Blood offline; the last response was 36 days 12 hours ago.
Server facts
What is the Rust version on Tin & Blood?
Version Rust network protocol 2633 and build 164530 on Linux is reported by Tin & Blood. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Tin & Blood, and is it online now?
Offline now for Tin & Blood, last seen 36 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 20 September 2026.
Which location does Tin & Blood run from?
No region is published by Tin & Blood. Rust Data does not look up where the machine stands; it shows where a server says it is. 2.84.244.104:35005 is its address.
Settings and map
What rules and settings are recorded for Tin & Blood?
No gather rate appears in the name: Tin & Blood. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Tin & Blood wipe, and on what schedule?
The record for Tin & Blood holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 46 days 3 hours ago.
Tags, lists
Where does Tin & Blood appear among Rust Data lists and filters?
On Rust Data, Tin & Blood appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Tin & Blood hold?
These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): The server runs build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Tin & Blood?
Enter client.connect 2.84.244.104:35005 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.