Rust Data

rustdata.spaceservers2.84.251.87:35006.ipynb

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Offline 2.84.251.87:35005 checked 33d ago

Tin & Blood

Connect

srv = rust.server("2.84.251.87:35006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,643 # top 71%
last wipe 46d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
2.84.251.87:35005
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 20:46 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average648/700
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average43/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average90/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average359/400
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average165/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average142/225

Quick answers

From the figures on this page.

Player counts

How does Tin & Blood compare in the rankings?

Over the last seven days Tin & Blood sits at #15,643 on player hours, in the top 71% of ranked servers.

How many players does Tin & Blood hold at once?

Tin & Blood returns no live count at this refresh, having last been seen 33 days 11 hours ago.

About the server

Which Rust version is Tin & Blood on?

Version Rust network protocol 2633 and build 165217 on Linux is reported by Tin & Blood. Steam updates your game for you, but the protocol must match to join.

How reliable is Tin & Blood, and is it online now?

The latest sample has Tin & Blood offline, with a last sighting 33 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 24 September 2026.

Where does Tin & Blood sit?

No region is published by Tin & Blood. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 2.84.251.87:35005.

Settings and map

What rules and settings are recorded for Tin & Blood?

The name Tin & Blood carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on Tin & Blood?

The game generates its map: procedural, on Tin & Blood.

Wipes and dates

When does Tin & Blood wipe, and how often?

The record for Tin & Blood holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 46 days ago.

Tags and filters

Which lists on Rust Data hold Tin & Blood, and which filters?

On Rust Data, Tin & Blood appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Tin & Blood?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Tin & Blood?

In Rust, F1 opens the console: type client.connect 2.84.251.87:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,203 players 11,808 servers online