Offline 2.84.251.87:35005 checked 33d ago
Tin & Blood
Connect
srv = rust.server("2.84.251.87:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.84.251.87:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 648/700 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 43/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 90/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 359/400 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 165/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 142/225 |
Quick answers
From the figures on this page.
Player counts
How does Tin & Blood compare in the rankings?
Over the last seven days Tin & Blood sits at #15,643 on player hours, in the top 71% of ranked servers.
How many players does Tin & Blood hold at once?
Tin & Blood returns no live count at this refresh, having last been seen 33 days 11 hours ago.
About the server
Which Rust version is Tin & Blood on?
Version Rust network protocol 2633 and build 165217 on Linux is reported by Tin & Blood. Steam updates your game for you, but the protocol must match to join.
How reliable is Tin & Blood, and is it online now?
The latest sample has Tin & Blood offline, with a last sighting 33 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 24 September 2026.
Where does Tin & Blood sit?
No region is published by Tin & Blood. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 2.84.251.87:35005.
Settings and map
What rules and settings are recorded for Tin & Blood?
The name Tin & Blood carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
What is the map on Tin & Blood?
The game generates its map: procedural, on Tin & Blood.
Wipes and dates
When does Tin & Blood wipe, and how often?
The record for Tin & Blood holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 46 days ago.
Tags and filters
Which lists on Rust Data hold Tin & Blood, and which filters?
On Rust Data, Tin & Blood appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Tin & Blood?
The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Tin & Blood?
In Rust, F1 opens the console: type client.connect 2.84.251.87:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.