Rust Data

rustdata.spaceservers2.84.252.144:35006.ipynb

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Offline 2.84.252.144:35005 checked 39d ago

Tin & Blood

Connect

srv = rust.server("2.84.252.144:35006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,401 # no region published
last wipe 47d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1789661113
No map picture published
map
Procedural Map
size
6000
seed
1789661113
Open on RustMaps

Server

srv.info()
address
2.84.252.144:35005
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 20:46 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average164/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average170/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average14/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average76/200

Quick answers

From the figures on this page.

Population data

How does Tin & Blood compare in the rankings?

Player hours over seven days put Tin & Blood at #15,401, in the top – of the ranked set.

How many players does Tin & Blood hold at once?

Offline now for Tin & Blood, with the last sample 39 days 21 hours ago.

About the server

Which Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Steam updates your game for you, but the protocol must match to join.

Is Tin & Blood up, and what does its uptime show?

Tin & Blood is offline at this refresh; the last response came 39 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 15 September 2026.

In which location is Tin & Blood hosted?

No region is published by Tin & Blood. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 2.84.252.144:35005.

Rules, settings, map

Which rules apply on Tin & Blood, and what settings?

The name Tin & Blood carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has Tin & Blood loaded?

The game generates the map on Tin & Blood: procedural, size 6,000, seed 1789661113. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Tin & Blood wipe, and on what schedule?

The record for Tin & Blood holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 47 days 9 hours ago, and that is the one in play.

Lists and tags

Where does Tin & Blood appear among Rust Data lists and filters?

These Rust Data lists include Tin & Blood: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Tin & Blood hold?

These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): The server runs build 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Tin & Blood?

The manual route: launch Rust, F1, then client.connect 2.84.252.144:35005. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs164530
Build The server runs build 164530.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,251 players 11,613 servers online