Rust Data

rustdata.spaceservers2.84.252.145:35006.ipynb

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Offline 2.84.252.145:35005 checked 36d ago

Tin & Blood

Connect

srv = rust.server("2.84.252.145:35006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,445 # top 67%
last wipe 46d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1789661113
Map of Tin & Blood
map
Procedural Map
size
6000
seed
1789661113
Open on RustMaps

Server

srv.info()
address
2.84.252.145:35005
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 20:46 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average405/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average284/325
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average35/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average26/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average160/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average65/100

Quick answers

From the figures on this page.

Player counts

How does Tin & Blood compare in the rankings?

Player hours over seven days put Tin & Blood at #15,445, in the top 67% of the ranked set.

How full does Tin & Blood run?

Offline now for Tin & Blood, with the last sample 36 days 18 hours ago.

About the server

Which Rust version is Tin & Blood on?

The build is Rust network protocol 2633 and build 164530 on Linux, run by Tin & Blood. Steam updates your game for you, but the protocol must match to join.

How reliable is Tin & Blood, and is it up?

Offline now for Tin & Blood, last seen 36 days 18 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 21 September 2026.

In which location is Tin & Blood hosted?

For Tin & Blood, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 2.84.252.145:35005 is its address.

Map and rules

Which rules apply on Tin & Blood, and what settings?

You will not find a gather rate in the string Tin & Blood. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has Tin & Blood selected?

The game generates the map on Tin & Blood: procedural, size 6,000, seed 1789661113. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Tin & Blood wipe?

The record for Tin & Blood holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 46 days 12 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain Tin & Blood?

These Rust Data lists include Tin & Blood: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Tin & Blood hold?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Tin & Blood?

In Rust, F1 opens the console: type client.connect 2.84.252.145:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs164530
Build Recorded game build: 164530.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,161 players 11,666 servers online