Rust Data

rustdata.spaceservers2.84.252.72:35006.ipynb

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Offline 2.84.252.72:35005 checked 35d ago

Tin & Blood

Connect

srv = rust.server("2.84.252.72:35006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,643 # top 71%
last wipe 48d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
2.84.252.72:35005
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 20:46 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average122/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average151/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average519/575
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average29/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average598/650
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average476/525

Quick answers

From the figures on this page.

Population data

What position does Tin & Blood take in the server rankings?

Rank #15,643 on seven-day player hours for Tin & Blood, within the top 71% of all ranked servers.

What population does Tin & Blood carry?

Offline now for Tin & Blood, with the last sample 35 days 13 hours ago.

Server facts

Which Rust version is Tin & Blood on?

Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Tin & Blood, and is it online now?

The latest sample has Tin & Blood offline, with a last sighting 35 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 24 September 2026.

Where does Tin & Blood sit?

No region is published by Tin & Blood. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 2.84.252.72:35005 is its address.

Rules, settings, map

What rules and settings are recorded for Tin & Blood?

No gather rate appears in the name: Tin & Blood. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has Tin & Blood loaded?

A procedural map runs on Tin & Blood, generated by the game.

Wipe schedule

On what schedule does Tin & Blood wipe?

A rhythm cannot be read from the wipes of Tin & Blood on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 48 days 2 hours ago.

Tags and filters

Which lists on Rust Data hold Tin & Blood, and which filters?

The Rust Data lists that Tin & Blood fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Tin & Blood hold?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Tin & Blood?

In Rust, F1 opens the console: type client.connect 2.84.252.72:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,729 players 11,758 servers online