Offline 2.84.255.145:35005 checked 36d ago
Tin & Blood
Connect
srv = rust.server("2.84.255.145:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.84.255.145:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 515 on average | 487/525 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 338 on average | 28/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 335 on average | 49/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 238/275 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 91/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 262 on average | 98/150 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Tin & Blood rank?
Rank #15,496 on seven-day player hours for Tin & Blood, within the top 68% of all ranked servers.
What population does Tin & Blood carry?
The current row shows Tin & Blood offline; the last response was 36 days 11 hours ago.
About the server
What Rust version does Tin & Blood run?
The build is Rust network protocol 2633 and build 164530 on Linux, run by Tin & Blood. The protocol has to match before you can join, and Steam does the updating.
How reliable is Tin & Blood, and is it up?
Tin & Blood is offline at this refresh; the last response came 36 days 11 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 21 September 2026.
In which location is Tin & Blood hosted?
For Tin & Blood, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 2.84.255.145:35005.
Map and rules
Which rules apply on Tin & Blood, and what settings?
No gather rate appears in the name: Tin & Blood. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Tin & Blood selected?
A procedural map runs on Tin & Blood, generated by the game.
Wipe schedule
When does Tin & Blood wipe, and on what schedule?
The record for Tin & Blood holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 46 days 2 hours ago.
Lists and tags
Where does Tin & Blood appear among Rust Data lists and filters?
On Rust Data, Tin & Blood appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Tin & Blood hold?
These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Tin & Blood?
In Rust, F1 opens the console: type client.connect 2.84.255.145:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.