Offline 2.87.108.187:35005 checked 33d ago
Tin & Blood
Connect
srv = rust.server("2.87.108.187:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.87.108.187:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 460/525 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 27/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 46/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 209/275 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 78/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 92/150 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Tin & Blood rank?
Rank #15,643 on seven-day player hours for Tin & Blood, within the top 71% of all ranked servers.
How full does Tin & Blood run?
Tin & Blood returns no live count at this refresh, having last been seen 33 days 14 hours ago.
About the server
What Rust version does Tin & Blood run?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Tin & Blood. Steam updates your game for you, but the protocol must match to join.
Is Tin & Blood up, and what does its uptime show?
Tin & Blood is offline at this refresh; the last response came 33 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 24 September 2026.
Which location does Tin & Blood run from?
For Tin & Blood, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 2.87.108.187:35005 is its address.
Map and rules
Which rules apply on Tin & Blood, and what settings?
The name Tin & Blood carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Tin & Blood selected?
The game generates its map: procedural, on Tin & Blood.
Wipe data
When does Tin & Blood wipe, and how often?
The record for Tin & Blood holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 46 days 3 hours ago, and that is the one in play.
Tags and filters
Where does Tin & Blood appear among Rust Data lists and filters?
On Rust Data, Tin & Blood appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Tin & Blood?
These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Tin & Blood?
In Rust, F1 opens the console: type client.connect 2.87.108.187:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.