Offline 201.187.208.113:28015 checked 37d ago
Dark Night Club X5 PvE Zombie
Connect
srv = rust.server("201.187.208.113:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 674960
- map
- Procedural Map
- size
- 3500
- seed
- 674960
Server
srv.info()- address
- 201.187.208.113:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 17 Sep 2026, 20:37 UTC
- hostname
- ^
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe | SA · groups of 8+ · 5x · monthly · 41 on average | 2/100 |
| 1 | GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant | NA · groups of 15+ · 5x · monthly · 7 on average | 9/100 |
| 2 | Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk | OC · groups of 8+ · 5x · monthly · 5 on average | 2/100 |
| 3 | SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M | EA · groups of 8+ · 5x · monthly · 5 on average | 0/100 |
| 4 | Freedom PVE | 5x | Refined Loot | Raid Bases | NA · groups of 50+ · 5x · monthly · 3 on average | 2/50 |
| 5 | JP ともすけサーバー 5x Raidable Bases | Bosses | EA · groups of 8+ · 5x · monthly · 3 on average | 0/20 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Dark Night Club X5 PvE Zombie rank?
Over the last seven days Dark Night Club X5 PvE Zombie sits at #15,498 on player hours, in the top 68% of ranked servers.
What population does Dark Night Club X5 PvE Zombie carry?
The current row shows Dark Night Club X5 PvE Zombie offline; the last response was 37 days 18 hours ago.
Server data
Which Rust version is Dark Night Club X5 PvE Zombie on?
Rust network protocol 2633 and build 164530 on Windows is what Dark Night Club X5 PvE Zombie runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Dark Night Club X5 PvE Zombie, and is it online now?
The latest sample has Dark Night Club X5 PvE Zombie offline, with a last sighting 37 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 21 September 2026.
Which location does Dark Night Club X5 PvE Zombie run from?
There is no region published for Dark Night Club X5 PvE Zombie. Rust Data does not look up where the machine stands; it shows where a server says it is. 201.187.208.113:28015 is its address.
Rules, settings, map
Which rules apply on Dark Night Club X5 PvE Zombie, and what settings?
The name carries the figure: Dark Night Club X5 PvE Zombie runs 5x gather. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie runs a procedural map of size 3,500 with seed 674960, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does Dark Night Club X5 PvE Zombie wipe?
An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 42 days ago. A monthly wipe schedule is published in its tags.
Tags and filters
Which lists on Rust Data hold Dark Night Club X5 PvE Zombie, and which filters?
The Rust Data lists that Dark Night Club X5 PvE Zombie fits are: Modded Rust servers, Rust servers filtered by gather rate: 5x, Rust PvE servers and Rust servers named for the undead. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
How should you read the server tags on Dark Night Club X5 PvE Zombie?
Read by the game's server browser, the tags Dark Night Club X5 PvE Zombie publishes are: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): Slot count: 30; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; modded (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Dark Night Club X5 PvE Zombie?
The manual route: launch Rust, F1, then client.connect 201.187.208.113:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
