Rust Data

rustdata.spaceservers201.187.209.107:28016.ipynb

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Offline 201.187.209.107:28015 checked 41d ago

Dark Night Club X5 PvE Zombie

5x monthly wipes vanillamoddedoxidepve

Connect

srv = rust.server("201.187.209.107:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/30 # 0% full
7-day average 0 # peak –
rank #15,471 # top 71%
last wipe 47d ago # monthly schedule
next wipe 7d 22h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
201.187.209.107:28015
region
–
max players
30
group limit
8, the default
wipe schedule
monthly
last wipe
11 Sep 2026, 16:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[LATAM] LUNARUST PVE X5 Mensual | 01/10 Full WipeSA · groups of 8+ · 5x · monthly · 55 on average3/100
1GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|AntNA · groups of 15+ · 5x · monthly · 7 on average8/100
2Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | SkOC · groups of 8+ · 5x · monthly · 6 on average2/100
3SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly MEA · groups of 8+ · 5x · monthly · 5 on average1/100
4Freedom PVE | 5x | Refined Loot | Raid BasesNA · groups of 50+ · 5x · monthly · 3 on average2/50
5JP ともすけサーバー  5x Raidable Bases | BossesEA · groups of 8+ · 5x · monthly · 2 on average0/20

Quick answers

From the figures on this page.

Population

What position does Dark Night Club X5 PvE Zombie take in the server rankings?

Player hours over seven days put Dark Night Club X5 PvE Zombie at #15,471, in the top 71% of the ranked set.

What population does Dark Night Club X5 PvE Zombie carry?

Offline now for Dark Night Club X5 PvE Zombie, with the last sample 41 days 13 hours ago.

Server data

What Rust version does Dark Night Club X5 PvE Zombie run?

Version Rust network protocol 2633 and build 163794 on Windows is reported by Dark Night Club X5 PvE Zombie. The protocol has to match before you can join, and Steam does the updating.

How reliable is Dark Night Club X5 PvE Zombie, and is it online now?

The latest sample has Dark Night Club X5 PvE Zombie offline, with a last sighting 41 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Dark Night Club X5 PvE Zombie hosted?

No region is published by Dark Night Club X5 PvE Zombie. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 201.187.209.107:28015 is its address.

Map and rules

Which settings and rules does Dark Night Club X5 PvE Zombie run?

The name carries the figure: Dark Night Club X5 PvE Zombie runs 5x gather. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

What is the map on Dark Night Club X5 PvE Zombie?

Dark Night Club X5 PvE Zombie runs a procedural map, which the game generates.

Wipe data

On what schedule does Dark Night Club X5 PvE Zombie wipe?

The next wipe for Dark Night Club X5 PvE Zombie is an estimate, drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 47 days 4 hours ago, and that is the one in play. The tags list wipes as monthly.

Tags and filters

Which lists on Rust Data hold Dark Night Club X5 PvE Zombie, and which filters?

The Rust Data lists that Dark Night Club X5 PvE Zombie fits are: Modded Rust servers, Rust servers filtered by gather rate: 5x, Rust PvE servers and Rust servers named for the undead. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Which meanings do the tags on Dark Night Club X5 PvE Zombie hold?

The game's server browser reads these tags from Dark Night Club X5 PvE Zombie: gmvanilla (Game mode): Game mode: vanilla survival; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Dark Night Club X5 PvE Zombie?

The manual route: launch Rust, F1, then client.connect 201.187.209.107:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs163794,ts8,^o^z,modded

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp30
Max players The server lists 30 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Recorded game build: 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.
modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,222 players 11,801 servers online