Rust Data

rustdata.spaceservers201.187.213.7:28016.ipynb

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Offline 201.187.213.7:28015 checked 30d ago

Dark Night Club X5 PvE Zombie

5x monthly wipes vanillamoddedoxidepve

Connect

srv = rust.server("201.187.213.7:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/30 # 0% full
7-day average 0 # peak –
rank #16,921 # top 72%
last wipe 39d ago # monthly schedule
next wipe 8d 22h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep27 Sep29 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 674960
Map of Dark Night Club X5 PvE Zombie
map
Procedural Map
size
3500
seed
674960
Open on RustMaps

Server

srv.info()
address
201.187.213.7:28015
region
–
max players
30
group limit
8, the default
wipe schedule
monthly
last wipe
17 Sep 2026, 20:37 UTC
hostname
^
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|AntNA · groups of 15+ · 5x · monthly · 6 on average6/100
1Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | SkOC · groups of 8+ · 5x · monthly · 6 on average0/100
2SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly MEA · groups of 8+ · 5x · monthly · 5 on average5/100
3Freedom PVE | 5x | Refined Loot | Raid BasesNA · groups of 50+ · 5x · monthly · 3 on average1/50
4Dead Nasty Rust 5X PvE|Chill Vibes|High Reward|Endless Raids|SkNA · groups of 8+ · 5x · monthly · 3 on average4/100
5JP ともすけサーバー  5x Raidable Bases | BossesEA · groups of 8+ · 5x · monthly · 2 on average0/20

Quick answers

From the figures on this page.

Player counts

What position does Dark Night Club X5 PvE Zombie take in the server rankings?

Player hours over seven days put Dark Night Club X5 PvE Zombie at #16,921, in the top 72% of the ranked set.

What population does Dark Night Club X5 PvE Zombie carry?

The current row shows Dark Night Club X5 PvE Zombie offline; the last response was 30 days 14 hours ago.

Server data

What is the Rust version on Dark Night Club X5 PvE Zombie?

Version Rust network protocol 2633 and build 165217 on Windows is reported by Dark Night Club X5 PvE Zombie. The protocol has to match before you can join, and Steam does the updating.

How reliable is Dark Night Club X5 PvE Zombie, and is it up?

The latest sample has Dark Night Club X5 PvE Zombie offline, with a last sighting 30 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 22 September 2026.

Where does Dark Night Club X5 PvE Zombie sit?

For Dark Night Club X5 PvE Zombie, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 201.187.213.7:28015.

Settings and map

Which rules apply on Dark Night Club X5 PvE Zombie, and what settings?

Gather sits at 5x, read from the server's own name: Dark Night Club X5 PvE Zombie. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has Dark Night Club X5 PvE Zombie selected?

Size 3,500, seed 674960: the procedural map on Dark Night Club X5 PvE Zombie, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Dark Night Club X5 PvE Zombie wipe, and how often?

Expect an estimate: Dark Night Club X5 PvE Zombie's next wipe is projected from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 39 days 23 hours ago. The tags list wipes as monthly.

Lists and tags

Which lists on Rust Data hold Dark Night Club X5 PvE Zombie, and which filters?

These Rust Data lists include Dark Night Club X5 PvE Zombie: Modded Rust servers, Rust servers filtered by gather rate: 5x, Rust PvE servers and Rust servers named for the undead. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Which meanings do the tags on Dark Night Club X5 PvE Zombie hold?

The game's server browser reads these tags from Dark Night Club X5 PvE Zombie: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): 30 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Dark Night Club X5 PvE Zombie?

The manual route: launch Rust, F1, then client.connect 201.187.213.7:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla form.
mp30
Max players 30 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.
modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,113 players 11,858 servers online