Offline 201.187.215.57:28015 checked 37d ago
Dark Night Club X5 PvE Zombie
Connect
srv = rust.server("201.187.215.57:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 17 Sep, 20:37 UTC41d ago | 3 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 674960
- map
- Procedural Map
- size
- 3500
- seed
- 674960
Server
srv.info()- address
- 201.187.215.57:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 17 Sep 2026, 20:37 UTC
- hostname
- ^
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe | SA · groups of 8+ · 5x · monthly · 43 on average | 5/100 |
| 1 | GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant | NA · groups of 15+ · 5x · monthly · 7 on average | 2/100 |
| 2 | Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk | OC · groups of 8+ · 5x · monthly · 5 on average | 0/100 |
| 3 | SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M | EA · groups of 8+ · 5x · monthly · 5 on average | 5/100 |
| 4 | Freedom PVE | 5x | Refined Loot | Raid Bases | NA · groups of 50+ · 5x · monthly · 3 on average | 1/50 |
| 5 | JP ともすけサーバー 5x Raidable Bases | Bosses | EA · groups of 8+ · 5x · monthly · 3 on average | 4/20 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Dark Night Club X5 PvE Zombie rank?
Over the last seven days Dark Night Club X5 PvE Zombie sits at #15,498 on player hours, in the top 68% of ranked servers.
What population does Dark Night Club X5 PvE Zombie carry?
The current row shows Dark Night Club X5 PvE Zombie offline; the last response was 37 days 20 hours ago.
Server data
Which Rust version is Dark Night Club X5 PvE Zombie on?
Rust network protocol 2633 and build 164530 on Windows is what Dark Night Club X5 PvE Zombie runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Dark Night Club X5 PvE Zombie, and is it online now?
Dark Night Club X5 PvE Zombie is offline at this refresh; the last response came 37 days 20 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 17 September 2026.
In which location is Dark Night Club X5 PvE Zombie hosted?
No region is published by Dark Night Club X5 PvE Zombie. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 201.187.215.57:28015.
Map and rules
Which settings and rules does Dark Night Club X5 PvE Zombie run?
Gather sits at 5x, read from the server's own name: Dark Night Club X5 PvE Zombie. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
Which map has Dark Night Club X5 PvE Zombie selected?
Size 3,500, seed 674960: the procedural map on Dark Night Club X5 PvE Zombie, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Dark Night Club X5 PvE Zombie wipe, and on what schedule?
Once a month Dark Night Club X5 PvE Zombie wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 41 days 20 hours ago, and that is the one in play. The tags list wipes as monthly.
On Dark Night Club X5 PvE Zombie, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. 6 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold Dark Night Club X5 PvE Zombie, and which filters?
These Rust Data lists include Dark Night Club X5 PvE Zombie: Modded Rust servers, Rust servers filtered by gather rate: 5x, Rust PvE servers and Rust servers named for the undead. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
How should you read the server tags on Dark Night Club X5 PvE Zombie?
The game's server browser reads these tags from Dark Night Club X5 PvE Zombie: gmvanilla (Game mode): Game mode: vanilla survival; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Dark Night Club X5 PvE Zombie?
The manual route: launch Rust, F1, then client.connect 201.187.215.57:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
