Rust Data

rustdata.spaceservers202.137.160.179:11201.ipynb

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Offline 202.137.160.179:11200 checked 30d ago

(DEV) Rustron map PVE (testing)

Connect

srv = rust.server("202.137.160.179:11201")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #16,882 # top 71%
last wipe 31d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 02:12 UTC31d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 173313749
Map of (DEV) Rustron map PVE (testing)
map
Procedural Map
size
3500
seed
173313749
Open on RustMaps

Server

srv.info()
address
202.137.160.179:11200
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 02:12 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average79/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average106/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average214/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average11/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average249/275
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average447/475

Quick answers

From the figures on this page.

Population

What position does (DEV) Rustron map PVE (testing) take in the server rankings?

Rank #16,882 on seven-day player hours for (DEV) Rustron map PVE (testing), within the top 71% of all ranked servers.

How many players does (DEV) Rustron map PVE (testing) hold at once?

The current row shows (DEV) Rustron map PVE (testing) offline; the last response was 30 days 18 hours ago.

Server data

What Rust version does (DEV) Rustron map PVE (testing) run?

Rust network protocol 2634 and build 166132 on Windows is what (DEV) Rustron map PVE (testing) runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is (DEV) Rustron map PVE (testing), and is it up?

(DEV) Rustron map PVE (testing) is offline at this refresh; the last response came 30 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 28 September 2026.

Where does (DEV) Rustron map PVE (testing) sit?

For (DEV) Rustron map PVE (testing), no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 202.137.160.179:11200.

Settings and map

Which settings and rules does (DEV) Rustron map PVE (testing) run?

No gather rate appears in the name: (DEV) Rustron map PVE (testing). Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has (DEV) Rustron map PVE (testing) selected?

Size 3,500, seed 173313749: the procedural map on (DEV) Rustron map PVE (testing), generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does (DEV) Rustron map PVE (testing) wipe, and how often?

Too few wipes are on record for (DEV) Rustron map PVE (testing) to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 31 days 3 hours ago.

What is wipe day on (DEV) Rustron map PVE (testing) like?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold (DEV) Rustron map PVE (testing), and which filters?

These Rust Data lists include (DEV) Rustron map PVE (testing): Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on (DEV) Rustron map PVE (testing) hold?

Read by the game's server browser, the tags (DEV) Rustron map PVE (testing) publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166132 (Build): Recorded game build: 166132; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to (DEV) Rustron map PVE (testing)?

Enter client.connect 202.137.160.179:11200 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs166132,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166132
Build Recorded game build: 166132.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,013 players 11,602 servers online