Rust Data

rustdata.spaceservers202.180.99.76:28017.ipynb

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Offline OC 202.180.99.76:28015 checked 9d ago

TechHeads | Chill | All Monuments

vanillamoddedcarbon

Connect

srv = rust.server("202.180.99.76:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,317 # top 70% · #187 in OC
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 09:06 UTC25d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
202.180.99.76:28015
region
OC
max players
20
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 09:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0vanilla +OC · groups of 16+ · monthly · 1 on average1/75
1Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average15/100
2Rustafied.com - AU MondayOC · groups of 16+ · weekly · 110 on average206/250
3Rustopia.gg - AU MainOC · groups of 12+ · weekly · 59 on average10/150
4Rustafied.com - AU LongOC · groups of 16+ · monthly · 35 on average26/100
5Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 31 on average15/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does TechHeads | Chill | All Monuments rank?

On seven-day player hours TechHeads | Chill | All Monuments is #15,317 overall and #187 in Oceania, inside the top 70% of all ranked servers.

How many players does TechHeads | Chill | All Monuments hold at once?

TechHeads | Chill | All Monuments returns no live count at this refresh, having last been seen 9 days 20 hours ago.

About the server

What is the Rust version on TechHeads | Chill | All Monuments?

The build is Rust network protocol 2634 and build 166586 on Linux, run by TechHeads | Chill | All Monuments. Steam updates your game for you, but the protocol must match to join.

How reliable is TechHeads | Chill | All Monuments, and is it up?

The latest sample has TechHeads | Chill | All Monuments offline, with a last sighting 9 days 20 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does TechHeads | Chill | All Monuments sit?

The OC tag is what TechHeads | Chill | All Monuments uses to list itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 202.180.99.76:28015 is its address.

Rules, settings, map

What rules and settings are recorded for TechHeads | Chill | All Monuments?

No gather rate appears in the name: TechHeads | Chill | All Monuments. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has TechHeads | Chill | All Monuments selected?

A procedural map runs on TechHeads | Chill | All Monuments, generated by the game.

Wipe data

When does TechHeads | Chill | All Monuments wipe, and on what schedule?

Too few wipes are on record for TechHeads | Chill | All Monuments to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 20 hours ago.

What is wipe day on TechHeads | Chill | All Monuments like?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 22 hours after it began.

Tags, lists

Which lists on Rust Data hold TechHeads | Chill | All Monuments, and which filters?

On Rust Data, TechHeads | Chill | All Monuments appears in these lists: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on TechHeads | Chill | All Monuments?

These tags are published by TechHeads | Chill | All Monuments and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): The server runs build 166586; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): In the server browser it sits under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to TechHeads | Chill | All Monuments?

In Rust, F1 opens the console: type client.connect 202.180.99.76:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,^z,^y,^v,OC,gmvanilla,cs166586,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp20
Max players The server lists 20 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166586
Build The server runs build 166586.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

OC
Oceania In the server browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,127 players 11,603 servers online