Online 202.36.95.51:26412 checked 8m ago
EXPLODE RUST - EU Dev
Connect
srv = rust.server("202.36.95.51:26413")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 19:57 UTC26d ago | 2 | NaN | running | 0 |
| 1 | Mon 28 Sep, 05:44 UTC30d ago | 2 | halved by day 1 | 4.6 days | 0 |
| 2 | Sun 20 Sep, 21:09 UTC38d ago | 2 | halved by day 2 | 7.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1325624238
- map
- Procedural Map
- size
- 4000
- seed
- 1325624238
Server
srv.info()- address
- 202.36.95.51:26412
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 19:57 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 59/225 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 78 on average | 45/700 |
Quick answers
From the figures on this page.
Population data
What position does EXPLODE RUST - EU Dev take in the server rankings?
Over the last seven days EXPLODE RUST - EU Dev sits at #15,022 on player hours, in the top 67% of ranked servers.
What population does EXPLODE RUST - EU Dev carry?
Current row: 0 players on EXPLODE RUST - EU Dev, against 75 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What does performance look like on EXPLODE RUST - EU Dev?
Server fps over the last 48 hours averages 120; the floor is 81. Entity numbers reached 96,120, and that includes buildings, deployables and the rest. The memory field tops out at 4,366 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on EXPLODE RUST - EU Dev?
Rust network protocol 2635 and build 168909 on Linux is what EXPLODE RUST - EU Dev runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is EXPLODE RUST - EU Dev, and is it up?
Online is the state at the latest refresh for EXPLODE RUST - EU Dev. Count back 23 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 20 September 2026.
Where does EXPLODE RUST - EU Dev sit?
Its name points to Europe, but EXPLODE RUST - EU Dev publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 202.36.95.51:26412.
Map and rules
What rules and settings are recorded for EXPLODE RUST - EU Dev?
You will not find a gather rate in the string EXPLODE RUST - EU Dev. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has EXPLODE RUST - EU Dev selected?
EXPLODE RUST - EU Dev runs a procedural map of size 4,000 with seed 1325624238, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does EXPLODE RUST - EU Dev wipe?
Irregular wipe times on EXPLODE RUST - EU Dev leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 8 hours ago.
What is wipe day on EXPLODE RUST - EU Dev like?
Across recent wipes the busiest point averaged 2 players. 23 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.5.
Tags, lists
Which lists on Rust Data hold EXPLODE RUST - EU Dev, and which filters?
These Rust Data lists include EXPLODE RUST - EU Dev: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on EXPLODE RUST - EU Dev?
Read by the game's server browser, the tags EXPLODE RUST - EU Dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): The server lists 75 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into EXPLODE RUST - EU Dev?
The manual route: launch Rust, F1, then client.connect 202.36.95.51:26412. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.